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Mar 6, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
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RYD date created : 2024-07-06T21:50:28.740408Z
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Top Comments of this video!! :3
Honestly if someone casts Armageddon without saving their own lands or haviny some combo to win is worse than them using it to win as part of a combo. Cause if they win the game is done and if they just go "cast Armageddon lol" and no one counters it and then pass the game takes for ever. I have less issue with ruination and single land destruction as it generally gets rid of problem lands like cabal coffers or gaea's cradle
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wasteland type land destruction is actually super necessary, i learned that the hard way in a control mirror match where they were superfriends degen and i was just running no combo zacapa. i eventually actually won on resources almost, bc i teched for everything else. but i didnt have fucking land destruction and the prick ran maze lands so i could never get through and then he would inevitable draw one of thirty board wipes. i eventually lost to that frustrating crap because i just got stalemated and i drew more cards early on. after that game i added three land killer lands and approach of the second sun
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Actually a great example, it's why I likew the more modern "transform a non basic land into a basic" solution. It is counter play for decks that spread their mana base to thin but most players will get a land back. It's a great way to keep those damn man-lands in check as well.
Another is discard, it's a good tool to control combo decks and other decks that need very specific cards, I think that discard should always be casters choice AND be one for one. The reward of discard is getting rid of the opponent's best card, not anything else.
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@lavandieredenoz
5 months ago
With the new cowboy extension, counterspell is now deemed a crime since it target a spell, it is then not fair to play it
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