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8,357 Views • Jun 22, 2024 • Click to toggle off description
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Views : 8,357
Genre: People & Blogs
Uploaded At Jun 22, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.176 (61/235 LTDR)

79.39% of the users lieked the video!!
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User score: 69.09- Positive

RYD date created : 2024-06-23T09:54:51.487034Z
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YouTube Comments - 32 Comments

Top Comments of this video!! :3

@AtelierGod

2 months ago

That’s a hard point, at some point the balance of damage and survivability broke down and I g to or one can’t imagine how to fix it,

15 |

@mekelwander6551

2 months ago

"I mean you did kill it... the enemy army does. Not seem discouraged at the death of their leader." "Wait..." "Yup, Phase 2, any character that thought it was over please reroll initiative.

2 |

@KeithOlson

2 months ago

Here's a thought: DON'T level the players up during a campaign. Instead, discuss with them how their character(s) spent their time between campaigns, adjust their character sheets to match, then have them run their newly upgraded, static character in a new campaign where the DM doesn't have to frantically try to keep ahead of the characters' constant power creep. (You can have them spend years training/etc. between campaigns, so they can jump by three/etc. levels between campaigns, if you want.)

5 |

@MomsFridgeRat

2 months ago

that is one thing i will never understand is how yall balance how strong the players are with how strong the enemies are

1 |

@DragoRaRaRa

2 months ago

Peronaly i would advise boss fights to have bonus effects tword the players, like of damage is delt to them they become immune to that damage type for the remaining and next turn, or if they are hit they do damage but get repelled back. Or give the boss minions that fight along side them. Dont just have a big beefy boi built to take and deal out hits.

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@invaliduser911

2 months ago

Thats why when i run any game i dont use hp i just keep the fight going till either the party is close to death or i feel like the boss should be dead it makes it a lot more tense becuase if the players get to low the feel like the boss was tougher if the kill it easily then they feel strong it blances out but as a dm you dont want it to be a battle of attrition so you still have to have an idea of how long it should take

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@The.eternal.sillyness

2 months ago

One word TANK Multiply Heath scaling by 10

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@KevekGaming

2 months ago

Mix in the big bad guy with some much lower level minions and spread them out so that they aren't in fireball range. This lets you "waste" some player actions on killing the little guys while letting your big guy be big and intimidating. Bonus points if you add fun mechanics to the fight.

4 |

@KogasaGaSagasa

2 months ago

Try PF2e! The math is tight, and the only thing rocket is the Fighter cutting through spacetime and leaping through to stab the guy 80ft away. :D

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@cashandraven2369

2 months ago

It's not even late levels, around level 7 things start going ape.

1 |

@AndyTF141

2 months ago

Sounds more like you only make the fights to enjoy them yourself as opposed to making them enjoyable for everyone

1 |

@blu3m0nkey

2 months ago

Make the boss fight able to heal if it's too easy Start giving hints to stage hazards if it's too hard

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@razielfaustus9733

2 months ago

2 sides of the same coin

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@paradoxmint

2 months ago

hehehe first

1 |

@lord_walrus8611

2 months ago

If the game isn't balanced its the DM's fault, the rulebook is a guideline and nothing else. Simply just dont give them access to super overpowered items

1 |

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