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The sword is mightier than the glowing ball of fire
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8,714 Views • Jul 6, 2024 • Click to toggle off description
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Uploaded At Jul 6, 2024 ^^


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RYD date created : 2024-07-07T16:52:29.952846Z
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YouTube Comments - 18 Comments

Top Comments of this video!! :3

@void-creature

2 months ago

The difference between high and low fantasy can be defined in several ways, for example while I do like settings that are more out there when it comes to the magic and other fantastical things, low fantasy to me means that instead of having heroes triumphantly battling evil monsters, you just have people, people driven by desperation and greed and fear and hope, at each others throats and with their backs against the abyss. That's the kind of low fantasy I love

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@Thatonedude917

2 months ago

It's most fun using spells to solve problems in non-combat

14 |

@Tumblekitten

2 months ago

I play a lot of magic users but for me the fun comes from playing the character and using the spells thematically. I don’t actually like using them to do damage that much, I’m an illusions and other non combat spells girlie

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@PenanceisNigh

2 months ago

Im working on a TTRPG system where magic is built in to each base class, and how you use it depends on your character traits/origin. Some characters might use magic to cast spells that blow up big craters of enemies, some might empower a sword strike to create a magic slash attack that covers a wide area, etc

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@OrdericNeustry

2 months ago

I enjoy being a wizard because of all the fun things I can do outside of combat. When I played a high level wizard I ended up carving a fortress into the side of a mountain with nothing but my magic. That's my fantasy when it comes to magic.

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@aaronmorris4327

2 months ago

see the fun is create encounters with the idea that your wizard will instant solve it with a spell. remember they only have so many before it's cantrip time

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@AtelierGod

2 months ago

I really enjoy paladin, I’d have tried a Ranger by now but those class features, it’s like playing a less effective fighter until you get your subclass

4 |

@TegukiSix

2 months ago

I like blowing every spell slot above 2nd-level on skeletal retainers.

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@spencerweavers260

2 months ago

Fellow GM here. I think after playing as GM over 12 years in 5 different systems, that it that low vs high fantasy also tends to hold hands a lot with low crunch and high power fantasy. It's a design feature in 5e DND and 1e PF, two systems that leans towards any one player with a high leveled caster to invalidate an encounter. Over time I've enjoyed crunchier systems or ones that don't seem to leave the GM out of the fun of the equation. (like your example, a single spell unraveling an entire boss or puzzle to me does not translate as fun and more translates as me wasting my off screen time prepping) And for those who love that power fantasy for themselves as a player or as a GM, more power to you all. Different strokes and all that.

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@Tuskbumper

2 months ago

I think done players feel really good about having thst spell ready to solve the current problem

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@edwardcrow6385

2 months ago

It all depends on the setting for me, yes high level casters can shut off encounters as easy as flicking their wrist. But there are monsters with intelligence and contingencies, it requires more planning and prep work. But personally Monty’s Dungeons of Drakenheim is such a good example of high level casters being made to feel as cornered as the non casters

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@mekelwander6551

1 month ago

Would doubling the damage or the weapon die for martial characters using weapons they're proficient with fix it?

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@dilophoraptordouble

2 months ago

"Fighter taking down a Dragon" And here we see. The universe craves for more Monster Hunter.

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@Exquailibur

2 months ago

Magic is cool, it just needs consequences.

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@DemonKing19951

2 months ago

I like high fantasy, but not DnD style. The system needs to allow for both side ways and lateral growth but DnD is built a bit like fan. The ability to do numbers stop at a certain point but your options to insta kill your opponents through other means don't. A better designed magic system would have natural limitations that encourage people to go down specific styles than just use a spell to creatively bypass the need for hit points.

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@nac157

2 months ago

i think this is more a problem with the spell design rather than with magic itself. in D&D (3e and 5e, at the very least), rather than being tools to bolster the party's skillset and aid in different encounters, spells are designed to be instant win buttons that either do loads of damage or circumvent the need to solve a problem entirely. that's the actual problem imo.

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