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Genre: People & Blogs
Uploaded At Jul 7, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.846 (27/675 LTDR)
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User score: 94.23- Overwhelmingly Positive
RYD date created : 2024-07-10T18:59:31.536338Z
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Top Comments of this video!! :3
On the most fun campaign i had ever designed, the players decided that because the king didnt want to pay them an up front (he had spent all his coin trying to find the lost princess) to kill him... they found out really quick that the king was an imposter kenku/kobold hybrid set up by a the final boss... and then decided not to go on the quest proposed by the imposter. I altered it to where the son of the real king asled them to go on the quest to find his father... they thought it was a trap and killed him too... he was not an imposter... 10/10
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I have a campaign I have run a couple of times now. I only had one group ever be a problem. With the exception of the oath breaker paladin (they were aiming for a redemption ark).
The party met a group that is supposed to be early game allies. Well, with the exception of the paladin, the party attacked.
I flat out told them they would die. They didn't listen or were used to DMs just letting them do whatever they wanted. The one they attacked could most likely solo the group, but they did it in front of her cambion guards.
One short fight later, they were all down and angry that I didn't let them win. The paladin and I used the remaining time of the session to give their character a happy ending as the rest quit on the spot. Got an awesome NPC out of it. That became the bodyguard to a character that was important to the character the rest had attacked.
Edit: for grammar mistakes.
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@brendenyamagaya8647
2 months ago
"Nah i think i'll go ahead and do that." Your character dies a horribly gruesome death. "Wow who couldve guessed?!" ... Me. The GM.
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