PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 379,786
Genre: Gaming
License: Standard YouTube License
Uploaded At Oct 12, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.969 (316/39,994 LTDR)
99.22% of the users lieked the video!!
0.78% of the users dislieked the video!!
User score: 98.83- Masterpiece Video
RYD date created : 2024-11-25T22:55:42.706605Z
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Top Comments of this video!! :3
This solution is simple but not perfect. It makes the camera lag behind the player too much especially in faster games which makes it harder to see ahead. A better solution imo is:
1. having a deadzone. basically the camera doesnât follow the player until they leave the dead zone, and when they do the camera moves to an offset that allows the player to see farther ahead. (Check Super Mario Worldâs camera for example).
2. The camera should also change its elevation if the player lands on a different height of elevation. Iâd recommend using a ease-in and ease-out function for camera movement as it moves from one offset to the next.
With this setup, the camera doesnât jitter or make sudden moments while always panning a bit ahead of the player instead of a bit behind them, which allows the player more useful screen space.
2.2K |
@yadfud363
1 month ago
Add the friendly ushroom as an actual character in the game
5.3K |