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7,385 Views • Jun 28, 2024 • Click to toggle off description
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Uploaded At Jun 28, 2024 ^^


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RYD date created : 2024-07-03T19:55:21.304622Z
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YouTube Comments - 28 Comments

Top Comments of this video!! :3

@NorasHobbyverse

2 months ago

As someone who is in the ttrpg space, and who often gets dnd and other ttrpg content, "one-shot" has an entirely different meaning, that of a single game session thats basically a short story that wraps up at the end of the single 4 hour session. When you said that they were bad i was so confused for about 15 seconds trying to figure out what you were trying to say about them. A very funny unintentional interaction there lol

27 |

@AtelierGod

2 months ago

As I mentioned in the DM having their creatures one shotted doesn’t hurt them because they’ve got a hundred more to use. If it happens to a player that player isn’t just out of a character but out of the game for an extended period of time, plus when players devices a plan to one shot a creature they’ve likely worked extremely hard to gather up the resources and abilities to do so, while the DM is inconvenienced by one shot mechanics the players are hindered by them when it happens to them.

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@squirrelthegamer8483

2 months ago

If there’s a way of avoiding it like say those major AOEs from GOWR where they slowly and obviously charge up attacks that you can interrupt, I think it’s fine. Learn the trick once and it’ll never be an issue again cause remember, when you’re fighting a boss, it’s not just testing your skills and abilities, it’s also learning the enemies ans how to circumvent getting your ass kicked.

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@DarthVincentiusOfficial

2 months ago

I genuinely thought at first you meant 'one-shots' as in single session games. Haha

4 |

@wanderingstranger8944

2 months ago

Game in context no clue. But my thoughts are high af damage over being one shot. Scare them dont kill them

1 |

@crwcrvida420

2 months ago

Dnd enjoyer here: I personally dont use one shot kill mechanics but i have used one shot drop to 0 mechanics, they were exclusively for the bbeg to show up, talk sht, then incapacitate them and leave, it always came with autosucceeding death saves and always meant "a boss fight is coming, you have time to prepare"

1 |

@nikoinfidel

2 months ago

I enjoy them in AD&D 2e, it fits the terror of how fast adventuring parties can be wiped out lore wise. Though when I DM I tend to maim rather than kill unless its a spell effect.

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@voltprime209

2 months ago

They used to slow down the learning process to make grinding games more grindy

1 |

@TheWayOfPencil

2 months ago

I am a fan of one-shotting enemies, actually. This is a good way to create interesting battles in your game. It makes maneuvers and disable mechanics more useful, and makes players think some turns ahead. But one-shots have to be telegraphed super clearly. 'This club is so menacing, it seems it can strike you down with ONE hit.' Defeated players should not be instantly dead, of course, and the party must be powerful enough to still win after losing one or two combatants.

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@jackofdragons3896

2 months ago

See, I cant read, and for a while I thought we were talking about one day sessions, and that this was just the wildest take

1 |

@theflerffyburr7919

2 months ago

Depends on the attack. If it's something that's clearly being built up, then fine, I failed the DPS check and lost to the timer. But a single quick strike? Feels cheap.

2 |

@pikaroblatt-mr7mi

2 months ago

One shots can be good if done right

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@dux5525

2 months ago

I'm playing Elden Ring and the Final Boss of the DLC (not saying who for spoiler reasons) technically doesn't OHKO you, but does so much damage that it might as well until you max out (or at least get to +15 on Scadutree Fragments) your Scadutree Fragments. Which means you should explore more and come back later when you're at least 60 Vigor and have +15 Scadutree Fragments.

4 |

@tomcaniff6437

2 months ago

kind of wish fromsoft enemies took this approach, don't mind losing fights or grinding, but it sure would be nice if I could experiment more than once per loading screen.

3 |

@xrosethegreat9048

2 months ago

OHKO (one hit knock out) attacks are fun in videogames where you can try again and again like souls like/lite but in ttrpg? Nah.

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@RemitheDreamfox

2 months ago

Nothing more terrifying than hearing "Power Word: Kill" come from a boss =w=

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@ryanmeakins2993

2 months ago

i could be clever but i'll be blunt, as a player and a DM, Instant kill mechanics are complete ass

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@TheCould228

2 months ago

Not every aspect is supposed to be fun. Sometimes you need to remind the arrogant party that there's always a bigger fish

2 |

@kealoha987

2 months ago

mad cause bad

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