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THIS KH2 MECHANIC NEEDS TO RETURN #kingdomhearts #disney #gaming #kh2
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Views : 17,428
Genre: Gaming
License: Standard YouTube License

Uploaded At 3 months ago ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.945 (15/1,072 LTDR)

98.62% of the users lieked the video!!
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RYD date created : 2025-07-12T23:59:35.3479Z
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91 Comments

Top Comments of this video!! :3

@BestConman

3 months ago

Actually I'll have to disagree with this but just on one part, don't take dodge roll away from us!! After playing kh3 a lot, specifically lvl 1 run, going back and starting my first kh2 lvl 1 run... Pressing the block button thinking I'm gonna dodge has killed me too many times. The other ones are good though

67 | 6

@thomaswalsh7090

3 months ago

I like it drive forms were great to use and able to use there special Abilities in his base is a nice touch.
to me it felt like sora was learning from his drive forms taking in what he is able to do in them and learning how to use them in his base form showing his growth and how adaptable he is from his experiences.

17 | 0

@peon9584

2 months ago

That's a well intended idea, but it misses the landing.

Sure, giving unique rewards to using each form is fun.
But if you actually want to incentivize players to use various forms the rewards should encourage that, maybe make them give a rare form upgrade material or improve abilities of a different form. Something that encourages players to try out a different form again now that the player has spent a lot of time on that one form.

Making them give movement abilities instead is kinda fun, but makes the experience feel like an unrelated chore to grind for many.

4 | 0

@Discofice

3 months ago

This was literally my favorite part of KH2 ❀

7 | 0

@RizzyGyatt

3 months ago

growth mechanics should have been in 3, specifically tied to the keyblade forge.

Sora should not have been nerfed in base, and while I understand that each FC needed to be "unique", Sora should have been able to adapt AT LEAST aspects of Second Form into base if not the rest.

6 | 0

@tux9240

3 months ago

nah i'm good, i like having movement abilities out the gate and jus getting them over time.

3 | 0

@TrueReverse74

3 months ago

I agree, one thing I would like changed though is having all of the movement options apply to the other forms, like being able to double jump in valor form for example. Also don't take away dodge roll.

7 | 7

@HydraWut68

3 months ago

Maybe some keyblades have abillitys like the forms buuuuttt i think a bit less grindy would be great i think thats the thing most of us can agree with ^^

3 | 0

@Twkout

3 months ago

Grinding movement was the reason I never had as a kid lmfao. Not intuitive

4 | 0

@M0bileKeys

2 months ago

There's an important trade off to this. Since you can't be expected specifically to level up the abilities, the worlds can't be designed around them. That's why every world was a flat sandbox and only the puzzle pieces hinted at developing the abilities. That being said, I wish the FormChanges could be improved more akin to the Re:Coded Keyblade leveling for more combos and technical abilities.

| 0

@SpeederLight

3 months ago

I agree, I miss this part in kingdom hearts games!

1 | 0

@LoganTheMultiGamer

2 months ago

Im kh3 case, I would like it if you were able to lvl up formchange through the new upgrade keyblade mechanic. Then you get certain abilities for the form through those lvl, as well as permanently unlock abilities. Make really feel like you’re getting stronger.

| 0

@nunothedude2

2 months ago

Kh2 has the best gameplay ever made in KH history ngl

| 0

@nox_cadit

2 months ago

The problem is that for many of the drive forms, the best place to level them are extremely late game

| 0

@WarTheWordSmith

2 months ago

How to level drive froms 101
Valor - bonk
Wisdom - Have a heart
Limit - Break your limits!
Master - Stare into the orb
Final - Just fucking be somebody

| 0

@ntrg3248

3 months ago

The issue with them is that you had to level the drive forms and the game doesn't actually explain how each of them levels without going to a specific part in the menu that most people didn't. Most people's first playthroughs did not involve leveling all or even most drives. My first playthrough of KH2 I didn't have Dodge Roll, Aerial Dodge or Glide. I had no idea how I got quick run and high jump. I had no idea the other growth abilities were even in the game. And mind you, my first time playing KH2 was on Crit mode. I could clearly have benefitted greatly from those abilities.

13 | 11

@johnortiz9775

2 months ago

I still can't believe they didn't have dodge roll in base KH2 and just gave us quick run as its "cooler" younger brother. I will admit tho base KH2 was built around not having dodge roll, its only really needed to post game in final mix. I just think dodge roll feels alot better to use

| 0

@Captain_Eadana

2 months ago

I'd love a scan level two that actually shows the health number along side the big beautiful green bar

| 0

@dominickking320

2 months ago

Like the drives not the form changes except for the ultimate keyblade form

| 0

@Kaimine08

2 months ago

Instead of the monotony of grinding...I would prefer growth skills that leveled up throughout the game like magic or glide does. Heck, a skill tree wouldn't even be a bad idea.

| 0

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