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RYD date created : 2024-11-18T13:20:11.573155Z
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Top Comments of this video!! :3
I think the reason for the usage of those wordings (which translated absolutly apply to other languages like german as well) is the dms insecurity or inability to find the right words to describe what's in their mind, when giving unprepared/improvised descriptions. I often catch myself phrasing things like "its kind of like (add a real life comparison here)". I hate it when I find myself doing that.
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I feel like this is a bit hyper critical of people who struggle with confidence in their narrative. I agree it can be a problem for immersion and suspension of disbelief, but acting like someone's annoying for this isn't the best way of correcting it. I'm sure you probably have or will go over this in a longer video tho
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So, most people have a few verbal tics, and it sounds like this is one for your DM. It might help to reframe it as nothing different than "like" or "um" or starting many of your senses with "so" (Like I do, see above 😅). It just takes up a second until you think of what to say next. Most people do it in some form unless they are professionally trained speakers
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I love to be overly descriptive when I improvise dialogue and exposition. The greatest thing that has helped me is trying to pause for 1-2 seconds instead of saying um. Not every space needs to be filled with words. Aids in reducing info overload, allows it to feel more natural, gives you time to think and depending on the setting, and adds weight to your description. Ive recently been running a closed beta for a horror ttrpg ive made; and tempo/pauses have forced my players on the edge of their seats. Speak with intention, avoid using the same phrases/words and vary your emphasis to allow your pauses to pace your longer forms of exposition. After setting a scene, dont feel the need to drag on with long excerpts; be quick and short.
Also don’t to what the caricature dm did in the short and beat around the bush; if there is a room with something important, let your players know. If you want to do mood dressing, talk about more than 1 item to indicate your painting a picture rather than driving emphasis; i.e. “As your party trails beyond the barrier, the breadth of the room is now visible. (Pause) The floor is caked in thick visera alongside barrel full of offal. (Tiny breath) As you scan the oaken warped walls you witness hooks, and fresh meat. (Pause) Tables neatly arranged, yet crudely slathered with red chunks as if impasto. (Breath) A red canvas of gore is here; (tiny pause) perhaps the painter was a butcher, or another;…however there is a small jade box, unblemished and untainted by the surrounding mess; (small breath) a lock which emits a small humming… filling the silence of that room. What do you do?”
You can still place things within a scene you are building and have it drive emphasis, but i find that laying out an encompassing description allows my players to not “feel the urge” to finagle with a normal chair for 7,000 years; while still painting a general picture and queuing up a potential story element for the narrative.
The bad version of this would be, “you walk in the room…. Seems like theres a box; its jade and has a lock” (nothing else in the room, just the box apparently. Your begging your players to scream FINE ILL MESS WITH IT. They can only act/comment on what they hear exists.)
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Probably an unpopular opinion, but you cannot really know if an unknown species of insecects is dangerous or not just by watching.
So for the mold.
I mean: you can! But it's up to the knowledge test a DM might request and if you fail it, your guest are good as the one of anyone other and probably very generic.
P.S.: It is kind of unwise to go too close to an insect colony. So on basic ground, they should all being deemed dangerous.
P.P.S.: Yes! The "kind of" in the P.S. was intentional. A little teasing, hope it doesn't upset people too much 😂
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@theDMLair
8 months ago
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4 | 0