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35,966 Views • Oct 19, 2024 • Click to toggle off description
Black Myth: Wukong is an upcoming action role-playing game developed and published by Game Science. It is inspired by the classical Chinese novel Journey to the West. It is scheduled to release worldwide for PlayStation 5 and Windows on August 20, 2024, with an Xbox Series X/S version slated for a later date. Pre-release, it has received generally positive reviews from critics with praise directed towards its combat, visual design, and wor ldbuilding, while criticism was aimed at its level design and technical issues.

The game is reportedly the first installment in a planned Black Myth series, which will explore different stories in Chinese mythology.
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Views : 35,966
Genre: Gaming
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Uploaded At Oct 19, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.951 (18/1,450 LTDR)

98.77% of the users lieked the video!!
1.23% of the users dislieked the video!!
User score: 98.16- Masterpiece Video

RYD date created : 2024-11-21T18:50:55.154148Z
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60 Comments

Top Comments of this video!! :3

@kelex1298

1 month ago

"The number is subjective to the size of the project." Elden Ring was possibly the largest, most ambitious game to date by all metrics, and the team size was less than half of Starfield.

There is an optimum number of individuals working for a project, anything past that the benefit of each individual contribution diminishes. At some point in Starfield's development, it should've been obvious that they had way too many heads working on it. I think this shows leadership incompetency in evaluating that.

64 |

@Raerae705

1 month ago

200 people for AC6 and Elden ring??
That’s crazy.
Both games are bangers

30 |

@BingleBonko

1 month ago

It is wild, if you asked a decade ago if I was excited for the next elder scrolls games I would have told you I was beyond excited and it was a no brainer day one buy.

Now I'm literally have to wait until it comes out and I watch trusted reviewers play it because I cannot trust anything Bethesda says.

13 |

@millasboo

1 month ago

Too many cooks in the kitchen creates a unappetizing course

9 |

@nowsmile790

1 week ago

There’s simply too many cooks in the kitchen. It’s now having a dramatic effect on the taste of the food.

1 |

@ZeusTheGodSoA

1 month ago

Do you think they would benefit from having less people per project? Maybe 200 people on starfield could have made it better? I mean the numbers are there right? It also comes down to experience, and how many "senior" people have left since the start of Bethesda. For instance, look at bioware and the changes they've had over the years. The team that made Dragon age origins, and the team who are making veilguard are completely different people.

9 |

@jonahjay9754

3 days ago

"Starfield" is the game that I played when I was recovering from drugs and it was fucking phenomenal in my opinion, minus a few discrepancies

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@truthseeker20490

2 weeks ago

The phrase "too many cooks in the kitchen" comes to mind

14 |

@blacgoat8916

4 weeks ago

How many people for space marine 2?

2 |

@FlaShbacksRevenge

3 weeks ago

as a former f76 player, i knew that before Starfield. You can feel how unorganised the company is by staying uptodate on one of their games and that speaks for itself.

1 |

@itswindle1580

1 week ago

I was cautiously optimistic for ES6 even after everything that happened with FO76, but after Starfield’s lackluster release? Ehhhh idk if i’m too excited for ES6 anymore.

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@jadelin2635

6 days ago

I can feel that and it makes so much sense now.

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@StevieJay404

5 days ago

The problem is The Seagull. Always has been, always will be.

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@Arutima

1 day ago

People are still modding Skyrim , 13 years after it's release. At this point, we will still be modding Skyrim for the next 15 years

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@jeezycreezy4220

1 week ago

Bethesda has a tendancy to ignore all negative feedback and only focus on the positive, ass-kissing feedback. That might help their self esteem, but it is not going to help them improve and make better games.

1 |

@WolfHreda

2 weeks ago

If you haven't been worried about TES6 since at least Fallout 76, you haven't been paying attention. Bethesda has long since abandoned any pretense of creativity or vision. They had how many years to make Starfield even half worthy of serious discussion? But it's not. The only talk about Starfield these days, barely over a year since its release, is how devoid it is of personality, interesting scenarios or mechanics, and how Bethesda still can't iron out the bugs that have plagued their primary development engine for the past twenty years.

Meanwhile, over two and a half years since its release, not only does Elden Ring still spark discussion about lore, themes, and narrative, it also has extensive libraries of guides and videos about hidden secrets, character builds, and more.

Example: Fextralife has 103 videos for Elden Ring: Shadow of the Erdtree alone, with 36 of those being character build guides. Their entire playlist for Starfield (Shattered Space included) comprises 5 videos, of which only 2 are dedicated build guides. Both of those guides are about a year old. The most recent Shadow of the Erdtree build? 1 month.

Bethesda has proven they no longer give a shit about their games, and the community is responding in kind.

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@jsmart6430

1 month ago

The problem is that this game doesn’t FEEL like it was made by 500 people. It feels like it was made by ADD college students doing a summary project on a game that just doesn’t feel complete. Like its predecessor Skyrim has so much more to offer despite being so frigg’n old.

Even fallout 4 which is buggier and less fleshed out then the other fallouts has more then my starfield experience.

Like I WANT this game to be good, I frigg’n sold an old rundown car for the new xbox SPECIFICALLY for this game but its lacking so much in quality.

8 |

@drmanhattanshog

4 weeks ago

They just need to blend the best parts about bethesdas laid back combat and fromsofts gimmick fights, keep the open world aspect with the ability to build a home and stuff, boom it’ll sell like hot cakes.

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@theusernameicoodfind

3 weeks ago

People just need to realize that people make games not studios. Studios let go of their talented people and bring in unnoticeable people.

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@waterdog737

2 weeks ago

The BLOAT that is fatal

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