Views : 56,681
Genre: Howto & Style
Date of upload: Aug 5, 2023 ^^
Rating : 4.884 (192/6,415 LTDR)
97.09% of the users lieked the video!!
2.91% of the users dislieked the video!!
User score: 95.64- Overwhelmingly Positive
RYD date created : 2024-03-31T02:54:01.891101Z
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Top Comments of this video!! :3
This method is good for situations where you don't mind that your mesh gets deformed on the curves. If you want to keep the shape, in old Blender versions we had the "dupliframe" method; all the objects along the curved keeped their shape... I need to catch up with newer Blender versions, as that option is gone, but should be doable with geometry nodes.
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Yea it just shouldn't be this many steps to do this. Such a common operation. Like making many pipes, guttering, cables and so on. It never lines up properly if you move the curve away from world origin. I need the curves up against my houses and for each one to have tubes extrude along the paths but they're always rotated wrong or off centre and dont follow the curve properly. Its a nightmare
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@foshe
6 months ago
This is gonna be so useful for making ropes/chains, crazy how after almost 3 years im still learning new things!
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