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Creating a Curve Array in native Blender
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56,681 Views • Aug 5, 2023 • Click to toggle off description
A quick run through of how to create a curve array in native Blender without add ons.
Alternatively you can also use tools like Cablerator which does this and a WHOLE LOT more:
Cablerator (1) -    • Creating different cable designs in B...  
Cablerator (2) -    • Even more tricks you can do with Cabl...  

Check out the Patreon: www.patreon.com/ArtisansofVaul
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Views : 56,681
Genre: Howto & Style
Date of upload: Aug 5, 2023 ^^


Rating : 4.884 (192/6,415 LTDR)

97.09% of the users lieked the video!!
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User score: 95.64- Overwhelmingly Positive

RYD date created : 2024-03-31T02:54:01.891101Z
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YouTube Comments - 56 Comments

Top Comments of this video!! :3

@foshe

6 months ago

This is gonna be so useful for making ropes/chains, crazy how after almost 3 years im still learning new things!

13 |

@Gounesh

7 months ago

Bro you have no idea how you’ve helped me out!

6 |

@kwlxxi4813

4 months ago

This method is good for situations where you don't mind that your mesh gets deformed on the curves. If you want to keep the shape, in old Blender versions we had the "dupliframe" method; all the objects along the curved keeped their shape... I need to catch up with newer Blender versions, as that option is gone, but should be doable with geometry nodes.

2 |

@obedjamir2492

9 months ago

YouTube, let me save YT shorts...

29 |

@corvette724

10 months ago

Awesome, thx a lot

5 |

@pikachufan25

5 months ago

and you can Attach the Cubes to the end of the point by Turning on End-Points or Start points... and by Clicking the Eye Dropper you can Select the Objects you want the end points to be and Vualla..

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@jacobprentice2649

6 months ago

You gotta combine all your videos into one so I can get all the information at once

1 |

@jackgames3009

6 months ago

I hate the curb modifier with the array modifier, I've seen so many videos making it seem so easy and I follow the videos step by step but I end up with a buch of the object going in random direction all different sizes

1 |

@gehteuchnichtsan2436

10 months ago

Will this flexy tube makers ever relise the thicker rim is a spiral?

1 |

@moonwaystudiosVR

6 months ago

use instances if you dont want any deforms

1 |

@SoruxYT

5 months ago

How can i make my objects look like this?

1 |

@sukhjandu4251

7 months ago

Which version of blender are you using ??

1 |

@TeeTipu

7 months ago

Coming from a Rhino user, it all seems so complicated. I know blender can do way more stuff compared to rhino but still!

1 |

@GetbackupUltra

6 months ago

Isn't this also partially deforming the individual things?

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@MonsterJuiced

10 months ago

Yea it just shouldn't be this many steps to do this. Such a common operation. Like making many pipes, guttering, cables and so on. It never lines up properly if you move the curve away from world origin. I need the curves up against my houses and for each one to have tubes extrude along the paths but they're always rotated wrong or off centre and dont follow the curve properly. Its a nightmare

1 |

@LiquidKidtv

7 months ago

I like your videos but saying "This is how you do this in Native Blender" then using an add-on defeats the purpose a bit doesn't it?

1 |

@carlsonbench1827

7 months ago

“In native blender” is not using native blender. Also if you mention an addon you loose me.

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