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197 Views β€’ Aug 2, 2024 β€’ Click to toggle off description
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Views : 197
Genre: Gaming
License: Standard YouTube License
Uploaded At Aug 2, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 5 (0/9 LTDR)

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RYD date created : 2024-08-03T08:11:14.203123Z
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7 Comments

Top Comments of this video!! :3

@sansprobus7209

2 months ago

The important aspect of this change is not if it makes the ability able to deal more or less damage over a given amount of time. Total Damage will be dependent on the build.

The important part of this change is that it makes the ability objectively more boring. It has removed the need to think about taking the penalty or not. Changing the game to encourage LESS thinking will never be a good change.

Secondly, the change has VASTLY increased the Homogeneity of combat, instead of getting the large dopamine spike from the +10, or the harsh pang of disappointment from whiffing, now a Player with this feat just adds a small, flat number to all their attacks, which won't make as much of a feelable difference. Proficiency is gonna be like, 3 or 4 for most players, an extra three damage is barely noticeable.

It may or may not be a mechanical nerf, but it's certainly a nerf to fun.

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@gabrielzinho3230

2 months ago

From my point of view, it's a nerf early on and a buff later on. It's also a buff against tougher enemies with huge ACs. Beside the level scaling, I think it's pretty huge early on but as levels progress is becomes much, much better

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@Kikkatar.

2 months ago

Depends on how long the fight goes. And whether or not it's an in-person session with a DM who doesn't know I can somewhat control dice rolls.

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