PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605 licensed under gpl3-or-later
Views : 197
Genre: Gaming
License: Standard YouTube License
Uploaded At Aug 2, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 5 (0/9 LTDR)
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User score: 100.00- Masterpiece Video
RYD date created : 2024-08-03T08:11:14.203123Z
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@sansprobus7209
2 months ago
The important aspect of this change is not if it makes the ability able to deal more or less damage over a given amount of time. Total Damage will be dependent on the build.
The important part of this change is that it makes the ability objectively more boring. It has removed the need to think about taking the penalty or not. Changing the game to encourage LESS thinking will never be a good change.
Secondly, the change has VASTLY increased the Homogeneity of combat, instead of getting the large dopamine spike from the +10, or the harsh pang of disappointment from whiffing, now a Player with this feat just adds a small, flat number to all their attacks, which won't make as much of a feelable difference. Proficiency is gonna be like, 3 or 4 for most players, an extra three damage is barely noticeable.
It may or may not be a mechanical nerf, but it's certainly a nerf to fun.
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