Merian Command Science Dreadnought [T6]
The United Federation of Planets is never going to separate itself from its need for starships that are specialized in rescue and relief missions, and the Merian class was well-known for serving this role with distinction even during the dark times following The Burn. Its specialized systems are focused on being a bulwark against harmful elements, be they enemy vessels, or naturally-occurring stellar phenomena, to provide protection and support for those most in need.
This ship features a Commander Science / Command Bridge Officer specialist seat, and a Lt. Commander Engineering / Command Bridge Officer specialist seat.
Ship Details:
Tier: 6
Faction: Federation or Federation-Allied
Required Rank: Must Complete the Tutorial
Hull Modifier: 1.45
Shield Modifier: 1.1
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 3
Bridge Officer Stations: 1x Lieutenant Tactical, 1x Lt. Commander Engineering / Command, 1x Ensign Science, 1x Commander Science / Command, 1x Lt. Commander Universal
Consoles: 3 Tactical, 4 Engineering, 4 Science (scales with level)
Base Turn Rate: 7
Impulse Modifier: 0.19
Inertia: 65
+20 Auxiliary Power
Console - Universal - Reactive Radiometric Shielding
Can Equip Dual Cannons
1 Hangar Bay equipped with 32c. Federation Shuttles
Inspiration Abilities
Federation Battle Cloak (32c.)
Subsystem Targeting
Sensor Analysis
Secondary Deflector Slot
Starship Ability Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness
Scientific Bulwark (Starship Trait)
Admiralty Ship Stats:
Eng: 42
Sci: 54
Tac: 30
Special: 2.5x Critical Rating from SCI
Console – Universal – Reactive Radiometric Shielding
This ingenious shielding provides multiple functionalities. In addition to providing peerless immunity to all forms of harmful Radiation, it also boosts Damage Resistance to all other forms of Energy Damage by a respectable amount.
Incoming Energy Damage will also be converted into a 5km Radius pulse that deals Radiation Damage to Foes and Restores Hull to Allies, based on the amount of incoming damage that triggered the pulse and was Resisted (prevented) by this shielding and any other forms of Damage Resistance your ship may have.
The pulse has its limits. Healing it cannot exceed a value of 5,000 per pulse, and the Radiation Damage dealt to foes cannot exceed 10,000 per pulse. The field will not generate a pulse from Damage-over-Time effects or incoming damage below a certain threshold.
This console also provides a passive bonus to Radiation Damage, radiation resistance rating, and Hull Regeneration.
This console mod may be used on any starship in any console slot. Only one of these consoles may be equipped on a ship at a time.
For 20 sec:
Immunity to Radiation Damage
+200 Energy Damage Resistance Rating
Once per 0.5 sec, when receiving Energy Damage:
Restore Hull to Self and Allies equal to the amount of Energy Damage Resisted
Deal Radiation Damage to Foes equal to twice (2x) the amount of Energy Damage Resisted
5.0km Radius, Max 5 Foes + 5 Allies each pulse
Starship Trait – Scientific Bulwark
Activating any Bridge Officer Ability which increases Damage Resistance Rating will also provide a boost to your Control Expertise, Drain Expertise, and Exotic Particle Generator skills. This bonus lasts 15 seconds, and may be stacked up to 5 times.
When Triggered:
+35 Control Expertise, Drain Expertise, and Exotic Particle Generator skills
Abilities that will trigger this effect include:
Attack Pattern Beta
Attack Pattern Omega
Auxiliary Power to Inertial Dampers
Auxiliary Power to Structural Integrity
Hazard Emitters
Polarize Hull
Hold Together
Reroute Shields to Hull Containment
Hangar Pets - 32c. Federation Shuttles
These fighter pets are unlocked in their stores listed below as long as you own this ship. Once unlocked, there are no equip restrictions and may be used on any ship that has a hangar bay.
The damage and healing dealt by their Special Ability will improve with Advanced and Elite rank versions of these Hangar Pets
32c. Federation Shuttle Availability
Normal / Rare = Ship Equipment Stores (Energy Credits)
Advanced / Very Rare = Dilithium Store
Elite / Ultrarare = Fleet Requisition Stores
32c. Federation Shuttles Capabilities
Weapons:
Fore: Federation Phaser Beam Array (32c.)
Aft: Federation Omni-Directional Phaser Beam Array (32c.)
Abilities:
Structural Integrity Manipulators (available in Mk I, Mk II, and Mk III):
Offensive Mode = Drain Hull over 3 seconds. Targets Foe with Highest Current Hull % within 5km.
Defensive Mode = Restore Hull over 3 seconds. Targets Ally with Lowest Current Hull % within 5km.
Swap between Offensive and Defensive mode on each activation.
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@dantles
2 years ago
nice one
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