Subdivision surface modelling in Blender 3

26 videos • 15,248 views • by Ian McGlasham This is a course teaching good subdivision surface modelling techniques in blender. Creating, texturing, lighting and rendering a full chess set with excellent topology useful in any professional production workflow. The primitives in blender are just too simple for use as subdivision surface objects. The torus allows no control after it's creation, the spheres are full of poles, the cylinder has unsuitable caps and no curvature control, the cone is a disaster and even the cube needs some help if you want to use it as a cube! This mini series tackles all of these problems and gives a good insight into subdivision surface modelling with all quads. The chess set is an often tackled problem in modelling with lots of opportunity to learn about topology and subdivision surface modelling techniques. They are much more complex shapes than most people appreciate and the common methods of creating chess pieces are usually inappropriate for the shapes involved. I will show you what I consider to be the optimal methods for creating professional level models of all of the pieces and the chessboard.