Rendering (186.101, 2020S)

11 videos • 5,647 views • by Computer Graphics at TU Wien This university course will teach you how to write a physically correct and unbiased renderer. You will learn how to accelerate ray-triangle intersection using acceleration structures, the math and physics behind rendering, how to compute high-dimensional integrals using Monte Carlo methods, and how to apply all that to implement the recursive path-tracing algorithm. https://www.cg.tuwien.ac.at/courses/R...