Extra Credits
68 videos • 39 views • by Charlie
1
Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits
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2
Playing Like a Designer - I: Examine Your Experiences - Extra Credits
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3
Playing Like a Designer - II: How to Analyze Game Design - Extra Credits
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4
Achievements - Creating a Meaningful Meta-Game - Extra Credits
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5
An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits
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6
Ludus Florentis - Embracing Change in the Games Industry - Extra Credits
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7
True Female Characters - How to Write Deep and Interesting Characters - Extra Credits
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8
Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits
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9
Tangential Learning - How Games Can Teach Us While We Play - Extra Credits
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10
Gamification - How the Principles of Play Apply to Real Life - Extra Credits
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11
Metrics - The Danger of Data-Driven Game Design - Extra Credits
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12
Console Is the New Coin-Op - Monetizing Games in a Future Without Consoles - Extra Credits
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13
Games You Might Not Have Tried (or Heard Of) - ep 1 - Find New Games - Extra Credits
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14
Learning from Other M - Metroid and How NOT to Write a Character - Extra Credits
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15
Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits
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16
Graphics vs. Aesthetics - Why High Resolution Graphics Aren't Enough - Extra Credits
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17
The Myth of the Gun - Why America Loves FPS Games So Much - Extra Credits
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18
NOT a Security Episode - Trading Privacy for Service in the PSN Hack - Extra Credits
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19
Anonymous - Who Really Hacked PlayStation Network in 2011? - Extra Credits
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20
Our Oscars - Why Games Deserve Better than the Spike Video Game Awards - Extra Credits
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21
The Role of the Player - The Player is Both Audience and Storyteller - Extra Credits
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22
Game Reviews - How Can We Improve Game Journalism? - Extra Credits
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23
Race in Games - Racial Tensions in LA Noire as Character Development - Extra Credits
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24
Sharing Our Medium - How to Introduce Games to Your Friends - Extra Credits
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25
Microtransactions - What Does Good Monetization Look Like? - Extra Credits
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26
S.978 and Operation Rainfall - Major Industry Events in 2011 - Extra Credits
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27
The Pre-Production Problem - How to Improve the Planning Process in Game Design - Extra Credits
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28
"Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better - Extra Credits
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29
The MMORTS - Why Is It So Hard to Make an MMORTS? - Extra Credits
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30
Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits
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31
Game Addiction - II: How to Defeat Game Compulsion - Extra Credits
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32
Let's Talk About Publishing - EC Indie Fund - Extra Credits
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33
Pacing - How Games Keep Things Exciting - Extra Credits
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34
Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits
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35
Pro Gaming - What Esports Needs to Grow - Extra Credits
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36
Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits
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37
So You Want To Be a Producer - How to Lead a Development Team - Extra Credits
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38
Propaganda Games - Ethical Game Design - Extra Credits
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39
Call of Juarez: The Cartel - How Lazy Design Hurts Everyone - Extra Credits
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40
Zombies - Why Are Zombie Games So Popular? - Extra Credits
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41
Working Conditions - The Deplorable Status Quo that Killed a Studio - Extra Credits
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42
The Uncanny Valley - Why More Realistic Characters Look Less Human - Extra Credits
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43
The Diablo III Marketplace - Economy Design in Games - Extra Credits
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44
Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits
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45
The Singularity - When Technology Becomes Sentient - Extra Credits
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46
Technobabble - Bad Writing Makes Bad Sci-Fi - Extra Credits
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47
Playtesting - How to Get Good Feedback on Your Game - Extra Credits
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48
Puzzle Games - Analyzing the Design of Bejeweled - Extra Credits
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49
Skyrim's Opening - How NOT to Start a Game - Extra Credits
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50
SOPA & PIPA - 2011 Legislation that Threatens Digital Freedoms - Extra Credits
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51
Mailbag 3 - Questions About the Game Industry - Extra Credits
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52
Mailbag 4 - Questions About the Game Industry - Extra Credits
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53
So You Want to Be a Developer - I: How to Think Algorithmically - Extra Credits
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54
So You Want to Be a Developer - II: Understand Your Coworkers and Your Users - Extra Credits
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55
Western RPGs vs Japanese RPGs - I: What Makes Them Different? - Extra Credits
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56
Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits
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57
Western & Japanese RPGs - III: Why Are Western RPGs More Popular? - Extra Credits
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58
Mass Effect 3 DLC - Can Day 1 DLC be a Good Thing? - Extra Credits
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59
Cross-Media Worlds - Connecting Across Games, Film, Books, and More - Extra Credits
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60
Games You Might Not Have Tried - ep 3 - Find New Games - Extra Credits
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61
Kinect Disconnect - How NOT to Do Motion Control - Extra Credits
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62
Crowdfunding - How Kickstarter Helps Games Innovate - Extra Credits
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63
Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits
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64
ARGs - I: What Are Alternate Reality Games? - Extra Credits
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65
ARGs - II: What are Augmented Reality Games? - Extra Credits
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66
EC Fund Update - Indie Game Publishing - Extra Credits
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67
Spectrum Crunch - The Implications of Limited Bandwidth in 2012 - Extra Credits
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68
Hard-Boiled - Why Are There So Many Gritty Video Games? - Extra Credits
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