Rec Room
1 videos • 2 views • by KingGamerYTK From Wikipedia, the free encyclopedia This article is about the 2016 video game. For the physical room of a house, see Recreation room. For the chain of entertainment restaurants, see The Rec Room. For the fictional holodeck-like device, see The Practical Joker. Rec Room Developer(s) Rec Room Inc. Publisher(s) Rec Room Inc. Composer(s) Cameron Brown Engine Unity Genre(s) Game creation system, massively multiplayer online Mode(s) Singleplayer, multiplayer Rec Room is a virtual reality massively multiplayer online game with an integrated game creation system developed and published by Against Gravity. Rec Room is currently available on Microsoft Windows, Xbox One, Xbox Series X and Series S, PlayStation 4, PlayStation 5, Meta Quest 2, Meta Quest Pro, Pico Neo 3, Pico 4, the Apple App Store, and Google Play.[1] Gameplay A hub room (called the “Rec Center”) is a recreational center (thus earning the game's title of Rec Room) with doors that lead to various games called Rec Room Originals and featured user-generated rooms. Rec Room can optionally be played on a virtual reality headset, specifically using SteamVR, virtual reality headsets by Meta and ByteDance, and PlayStation VR (PSVR2 not supported). In virtual reality mode, the game uses full 3D motion via the motion capture system of a virtual reality headset and two handheld motion controllers, which are required to pick up and handle objects in the game world, including balls, weapons, construction tools, and other objects. Players can explore the space around them within the confines of their physical floor space while roaming further by using the controller buttons to teleport a short distance, with minimal to no virtual reality sickness. A “walking” mode enables players to move continuously rather than teleporting, although this poses a higher risk of motion sickness.[2] When creating rooms, players can use the "Maker Pen", a tool resembling a hot glue gun, that can be used to draw shapes in 3D. Players can also code in Circuits, Rec Room's visual programming language, which is similar to Blueprints, the visual programming language used by Unreal Engine, as well as VRChat's Udon. Players can pay for a monthly subscription called Rec Room Plus, which grants several features, including the ability to sell user-generated content. Subscribers can sell this content for tokens, Rec Room's in-game currency. Tokens can be exchanged for real-life money.[3] Game modes Rec Room consists of separate built-in multiplayer games, which are known as Rec Room Originals. The games include first-person shooters (e.g. Paintball),[4] a battle royale game (Rec Royale),[5] cooperative action-adventure game (3D Charades),[6] various role-playing quests (e.g. Golden Trophy),[7] and various sports games (e.g. Dodgeball).[8] Rec Room also provides in-game tools for user-generated content.[9][10] Music Most of the music heard in Rec Room Originals was composed by creative director Cameron Brown,[11] whose in-game username is "Gribbly".[12] Development Seattle-based development studio Rec Room Inc. (formerly Against Gravity Corp) was co-founded in April 2016 by Nicholas Fajt, Cameron Brown, Dan Kroymann, Bilal Orhan, Josh Wehrly, and John Bevis.[13] Prior to the company's founding, CEO Fajt worked as a program manager on the HoloLens team at Microsoft. Kroymann worked on the same team after working on the Xbox team. CCO Brown worked as the creative director of HoloLens. In 2016 and early 2017, the company raised $5 million in funding for the development of Rec Room and its community. According to Fajt, the company will keep the game free to download.[14] In 2017, Rec Room's “Junior Mode” was COPPA-certified by Samet Privacy.[15] In June 2019, Rec Room Inc. announced that the company raised an additional $24 million over two rounds of funding.[16] In December 2020, Rec Room Inc. announced an additional $20 million in funding.[17] In March 2021, Rec Room Inc. announced another funding round of $100 million with a valuation of $1.25 billion leading to its unicorn status.[18][19] In December 2021, Rec Room Inc. announced that they raised $145 million during another funding round, bringing the studio's value up to $3.5 billion.