Design Delve
45 videos • 97,117 views • by Second Wind
JM8 and Ludo are delving into game design in this animated video essay series. New episodes every other Monday at 10 AM CT.
1
Hollow Knight Is Designed to Make You Feel Bad | Design Delve
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2
How Video Game Patents Are Hurting the Games Industry | Design Delve
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3
What Devs STILL Misunderstand About Open World Design | Design Delve
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4
I'm in Love With but Deeply Worried About Dune: Awakening | Design Delve
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5
Elden Ring Nightreign Is a Design Anomaly | Design Delve
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6
The Curse of Needlessly Copying Dark Souls | Design Delve
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7
Doom: The Dark Ages' Designers Think You're Dumb | Design Delve
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8
The Baffling Dungeon Designs of Oblivion | Design Delve
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9
Why Having Too Much Content Can Ruin a Good Game | Design Delve
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10
The Worst Tutorial of All Time | Design Delve
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11
Monster Hunter Keeps Making Itself Worse, and I Love That | Design Delve
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12
Ranking the Worst FromSoftware Swamps | Design Delve
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13
Over A Million Players Wasn't Enough for Prince Persia: The Lost Crown | Design Delve
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14
Marvel Rivals Is Beating Overwatch Because It's Broken | Design Delve
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15
The Top 5 Best-Designed Games of 2024 | Design Delve
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16
Is Live Service UI Designed to Confuse You? | Design Delve
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17
The Best Multiplayer Stealth Horror Game You're Not Playing | Design Delve
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18
The Worst Boss Fight of All Time | Design Delve
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19
Did This One Detail Ruin the Silent Hill 2 Remake? | Design Delve
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20
Does Astrobot Basically Play Itself? | Design Delve
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21
Is Concord the Biggest Gaming Failure of All Time? | Design Delve
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22
How Warcraft Has Kept Me Addicted for 16 Years | Design Delve
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23
Game Devs Lying to You is A Good Thing, Actually | Design Delve
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24
The Mechanic Killing Games Before They Start | Design Delve
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25
There's A Disease Infecting The Game Industry | Design Delve
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26
How Beyond Good and Evil Changed My Life | Design Delve
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27
The One Simple Mechanic Holding Elden Ring Back | Design Delve
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28
Designing the Secrets of Animal Well (ft. Billy Basso) | Design Delve
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29
Disco Elysium is Lying to You | Design Delve
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30
Why Balancing Multiplayer Games Is A NIGHTMARE (ft. Riot Mortdog) | Design Delve
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31
A Game Designer Ranks From Software's Healing Systems | Design Delve
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32
The Baffling Design Decisions of Dragons Dogma 2 | Design Delve
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33
Games Are So Pretty It's Ruining My Job | Design Delve
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34
The Secret to Making Any Game Satisfying | Design Delve
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35
Are Health Bars Making Games Worse? | Design Delve
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36
Looter Shooter Devs Still Don't Understand Loot | Design Delve
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37
Was Dark Souls' Blighttown a Mistake? | Design Delve
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38
Mario Kart's Balance Is Pure Depravity | Design Delve
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39
Can a Badly Designed Game Still be Good? | Design Delve
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40
How to Asset Flip Irresponsibly | Design Delve
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41
Why League of Legends' Design Encourages Toxicity | Design Delve
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42
The Worst Puzzle of All-Time | Design Delve
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43
The Scarily Good Design of Alien: Isolation | Design Delve
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44
Designing an Underwater Temple That Doesn't Suck | Design Delve
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45
What Developers Misunderstand About Dark Souls Level Design | Design Delve
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