Programming
39 videos • 176,681 views • by Bisqwit
Programming stuff
1
Tandy 1000 Soundchip revisited: ASM programming example
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2
I wrote an OpenGL first-person demo for DOS (256 colors, dithering, OSMesa)
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3
Tandy 1000 and 3-channel PC speaker
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4
I made a NES emulator in 15 minutes
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5
Creating a NES emulator in C++11 (PART 2/2)
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6
I wrote a Raytracer for DOS, 16 VGA colors
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7
Writing a Tetris clone -- revisited with C++11
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8
256 colors is enough for everyone
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9
Creating a MIDI player in MS-DOS / BASIC
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10
How to create music in C++ from scratch (MIDI file format) / C++11 variadic templates example
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11
Writing a Tetris clone in GW-BASIC -- Tandy 1000 programming example
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12
Creating a MOD / S3M player in C++ [VERSION 2]
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13
Writing a Mandelbrot Fractal Renderer with Boundary Tracing Algorithm
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14
How to make a QBasic game – A tiny snake game
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15
SNES music through OPL3 emulation: How I do that
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16
Anatomy of the standard VGA 256-color palette
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17
Creating a YouTube video in QBasic
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18
Creating a MicroBlaze emulator in C++11 (runs Linux!)
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19
Trails of Cave Story: Synthesizing music
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20
EAN-13 barcodes demystified. Rendering in PHP.
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21
Programming Arduino in C++11 -- ROM dumping
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22
Q&A - NESemu1 CPU explained (1000 subscriber special!)
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23
Creating a Rogue-like game [C++11 programming]
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24
On C programming, switch-cases and the GOSUB
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25
Creating a PIC16 emulator & NES music player (C++11 & electronics).
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26
C++ for C programmers -- lesson 1 (classes, constructors, methods, templates, is it efficient?)
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27
Creating a Doom-style 3D engine in C
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28
How to use threads in C++11 (multitasking, mutual exclusion, etc.)
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29
C++ templates and optimizing for size
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30
Creating a Chip8 interpreter/emulator in C++14
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31
How Bisqwit makes programming videos [screencast / C++14]
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32
SIMD and Vectorization: Parallelism in C++ #1/3 (multitasking on single core)
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33
Threads/Multiple cores: Parallelism in C++ #2/3 (also hyperthreading)
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34
Offloading & CUDA: Parallelism in C++ #3/3 (also OpenMP, OpenACC, GPU & Coprocessors like Xeon Phi)
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35
Obfuscated C programs: Introduction
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36
Creating a DCPU-16 emulator in C++11
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37
Justified Programming — Reason Parameters That Answer “Why”
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38
Passing function parameters correctly in C++ :: Tutorial on different references
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39
Texture Mapping & Polygon Rasterizing Tutorial (1/2) [C++20]
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