Samurai Shodown:Warriors Rage(Playthrough)
6 videos • 401 views • by RGLD Gamer The game was also very plot-intensive, with more than two dozen characters, each one having a reasonably significant role to play in the story. Though the game was still in 3D, SNK sought to further diminish the role of the third dimension, making all gameplay on a straight line, with no movement along the Z-axis, beyond a basic dodge. Two buttons controlled weak and strong slashes, a third controlled kick attacks, and the fourth was used for dodges.