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Christopher 3D @UCu_PgLQjx8GI_Soe39PpC5Q@youtube.com

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22:35
Blender 4.4 and Action Slots, what you need to know.
12:36
Answering a question about subdivision surface modeling for beginners.
09:23
Those beautiful caustics patterns, Cycles can do them...
26:23
A deeper dive into nested dielectrics in Blender and Cycles.
34:39
Nested Dielectrics, the key to better fluid filled objects.
19:33
Deforming with IK is awesome! Use an Armature to pose the contact lens case.
02:59
Loop Select and the Opt/Alt Key, using Emulate 3 Button Mouse.
22:49
Master 5 tools in Blender, part 2. Modeling the cap of the contact lens case.
41:28
Master these 5 tools in Blender, Part 1.
01:58:42
You're new to Blender, START HERE.
18:32
Eliminate Ugly Shading on SDS Objects (Data Transfer & Shrinkwrap). More examples.
08:57
Variable Roughness and Coatings, a clarification.
12:50
Variable Roughness, mixing with roughness map for more realism.
21:01
Variable Roughness: The Key to More Believable Materials using Layer Weight.
12:01
Rotate Rotation node, a second way to align your scatter to a surface and randomize it!
36:54
Sculpt & Scatter: Nature Scene with Geometry Nodes (Part 2)
26:03
Sculpt & Scatter: Nature Scene with Geometry Nodes (Part 1)
14:25
4 fixes to my top 10 Blender quirks
22:29
My top 10 Blender quirks I'd love to see fixed.
21:00
Blender's Assets, workflow frustrations and addons to fix them.
30:10
Anisotropy in Blender 4.3
07:01
Is using Shrinkwrap a better solution to Data Transfer for surface irregularieis?
15:55
Fix crappy surface shading with Data Transfer!
34:23
Model a tumbler lid, part 1.
06:53
Blender 4.3 is out! Awesome new render features overview.
13:33
NEW in 4.3! Minimum Stretch UV Unwrapping.
18:06
Blender 4.3 Deep Dive: Exploring Diffuse Roughness & Physical Conductor
09:46
White Balance in Blender 4.3, no theory, just examples!
15:25
White Balance in Blender 4.3!
18:39
Point & click lighting in Blender (and using light falloff).
09:49
What is IOR Level? An Introduction to this Principled BSDF value.
13:39
Are booleans a better approach?
10:53
Export custom normals from Data Transfer Modifier? Yes!
12:22
Is this faster?
10:10
Connect two objects using the Data Transfer modifier, it's cool!
23:47
Library overrides, assets and linked objects, part 3.
06:37
Hide in Viewport, a crappy Blender default. How to fix it.
12:59
Geometry nodes! Create product variations easily, Part 2.
24:06
Creating product variations in one file, Part 1.
11:22
Seamless interweaving pattern for use with Tissue.
21:04
Tissue is awesome.
33:35
Thin Film Interference in Blender 4.2
04:26
Blender 4.2. It came back! Kinda... Shade Auto Smooth.
30:17
Good hard body modeling practices with subdivision surfaces.
26:05
Parallel Offset Sliding is magic.
31:31
Stapler Model WITH Subdivision Surfaces
33:27
Modeling without subdivision, with modifiers, for non-destructive editing workflow.
27:26
Modeling with modifier stacks
11:29
Blender 4.2! New tone mapping, the Khronos PBR Neutral Tone Mapper.
24:58
Create metallic toothpaste packaging, Part 3: Layered material setup
25:16
Create metallic toothpaste packaging, Part 2: Rigging and animating the package
37:10
Create metallic toothpaste packaging, Part 1: Modeling and UV mapping
27:29
Procedural Wood is awesome!
24:16
Model the rook chess piece!
14:03
4.1 IMPORTANT change to AutoSmoothing!
24:17
Model the bishop chess piece!
22:15
Model the queen from a chess set.
18:37
PART 4. UV map the seat cushion of a mid-century modern chair.
22:26
PART 3. Model the seat cushion of a mid-century modern chair.
19:28
PART 2. Model a mid-century modern chair using SDS.