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PrismaticaDev @UCshMsEZZN_Z4V1dRwuWesNQ@youtube.com

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Material, Particles, Animation and GameDev guides for Unreal


10:52
HUGE Prismatiscape Plugin News (Unreal Marketplace Launch + SALE)
24:32
Marketplace Assets: Who, what, when, where, WHY?
24:12
D-Buffer Decals changed my life! [UE5]
21:47
Essential Environment Art Trick - "WPO Stickers" [UE5]
16:41
My plugin is OUT NOW! [UE5] - Prismatiscape Interaction Plugin Feature Overview
18:49
Intro to Decals [UE5]
13:00
The Switch Node | 5-Minute Materials [UE5]
32:50
My New Interaction Plugin [UE5 Mini DevLog]
18:56
Material Functions | 5-Minute Materials [UE5]
21:50
Niagara Collisions | Niagara [UE5]
14:05
Light Functions | 5-Minute Materials [UE5]
09:31
Niagara Parameter Collection [UE5]
23:34
Intro to Dynamic Lights in Unreal Engine [UE5]
13:05
Material Parameter Collection | 5-Minute Materials [UE5]
21:21
Material Overlay - Everything You Need to Know - [UE5]
15:47
Runtime Vertex Paint || The Best Bang-for-Buck Plugin
09:07
Randomizing Audio with MetaSounds [UE5]
12:58
Pre-Skinned Nodes // Character Shader Must-Haves! | 5-Minute Materials [UE5]
10:11
Vertex Interpolator // Optimization Gigachad | 5-Minute Materials [UE5]
10:40
I'm starting on a new game!
10:44
The Noise Node | 5-Minute Materials [UE5]
15:41
Intro to MetaSounds in Unreal Engine! [New UE5 Series]
21:24
Weapon Trails using 2 Sockets [Unreal Engine]
32:20
BOTW-style Physics overhaul & Modular Inventory! [Prismatica DevLog #14]
28:06
Intro to Vertex Colour [Unreal Engine]
18:59
Beginner's Guide to Ribbon Particles [Unreal Engine]
22:10
Physical Material Mask with 1 Material Slot [UE5 tutorial]
24:19
Procedural weapons + Damage! [Prismatica DevLog #13.5]
20:06
Niagara Particles & Materials [UE4/UE5]
23:45
Super-accurate character collisions! [Prismatica DevLog #13]
09:40
Applying Particle Forces | Niagara [UE4/UE5]
12:42
Making Particles Move! | Niagara [UE4/UE5]
17:38
I refactored the entire game in 20 days! [Prismatica DevLog #12]
13:11
Save Pose Snapshot | Adv. Anim Application [UE4/UE5]
17:06
All Particle Spawners | Niagara [UE4/UE5]
12:48
Intro to Niagara Particles [UE4/UE5]
57:10
Physical Animation: The Ultimate Starter Guide [UE4/UE5]
12:26
Animation Montages | Adv. Anim Application [UE4/UE5]
12:43
The Anim State Machine | Adv. Anim Application [UE4/UE5]
11:23
Circular Town Centre / Crossroads using RVTs [UE4/UE5]
20:46
Pathways & Roads using RVTs [UE4/UE5]
40:11
Reducing Draw Calls in Unreal! [UE4/UE5/Blender] (Check Description!)
12:53
First look at Cascadeur! | Adv. Anim Application [UE4]
12:56
Creating a "Cloth Sim" shader! (Links in Description!)
08:40
Two-Sided Sign Node | 5-Minute Materials [UE4/UE5]
11:25
Optimize with Custom Data | 5-Minute Materials [UE4/UE5]
09:59
Thank you!
18:12
Simple-ish Grass Wind (Substitute for SimpleGrassWind UE4/UE5)
11:34
Object Pivot Point | 5-Minute Materials [UE4/UE5]
05:51
Per-Instance Random | 5-Minute Materials [UE4/UE5]
05:37
Per-Instance Fade Amount | 5-Minute Materials [UE4/UE5]
25:48
Individual Foliage Logic in UE5 [Harvesting, Damage, Particles]
11:54
Single Layer Water | 5-Minute Materials [UE4/UE5]
06:27
Ocean Waves in Prismatica [UE4 WIP]
55:41
Unlimited Character Customization, 1 Material! [Prismatica DevLog #11]
12:25
How To Get Help with GameDev: 100% Guarantee (most of the time)
13:58
Root Motion Basics | Adv. Anim Application [UE4/UE5]
10:58
Distance Fields (Part 2) | 5-Minute Materials [UE4/UE5]
05:15
1 Year of GameDev! (+ where did the videos go??)
09:20
Distance Fields (Part 1) | 5-Minute Materials [UE4/UE5]