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Brian Will @UCseUQK4kC3x2x543nHtGpzw@youtube.com

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28:58
Japanese Grammar Analysis - Nihongo Picnic Podcast Ep 125. 小学校の運動会 - part 2 of 2
37:14
Japanese Grammar Analysis - Nihongo Picnic Podcast Ep 125. 小学校の運動会 - part 1 of 2
13:51
Japanese language trainer program
21:08
Unity DOTS (Data-Oriented Technology Stack) overview
24:34
Unity ECS (Entity Component System) - Object/Chunk/Shared/SystemState Components and Blob Assets
22:19
Unity ECS Angry Bots demo - full code walkthrough
15:50
Unity ECS (Entity Component System) - 1 of 2
14:33
Unity ECS (Entity Component System) - 2 of 2
18:21
the Unity job system
16:52
Every programming language in (another) 15 minutes: data types
04:27
OpenGL - introduction
16:32
OpenGL - lighting with the Phong reflection model (part 1 of 2)
13:59
OpenGL - lighting with the Phong reflection model (part 2 of 2)
13:27
OpenGL - vertex attributes and uniforms
12:51
OpenGL - textures
09:35
OpenGL - create a window
21:02
OpenGL - draw a triangle
12:34
OpenGL - camera movement
14:38
OpenGL - model transform and projection
12:43
OpenGL - specular IBL (image based lighting)
07:43
OpenGL - diffuse IBL (image based lighting)
12:47
OpenGL - PBR (physically based rendering)
11:22
OpenGL - SSAO (screen space ambient occlusion)
09:42
OpenGL - deferred rendering
15:26
OpenGL - gamma correction, HDR tone mapping, bloom
13:23
OpenGL - normal maps
11:23
OpenGL - shadow maps (for point lights)
17:32
OpenGL - shadow maps (for directional lights)
08:07
OpenGL - instancing
13:01
OpenGL - geometry shaders
16:53
OpenGL - rasterization
15:31
OpenGL - 3D rendering overview
14:37
OpenGL - Framebuffer Objects
11:21
OpenGL - Multisample Anti-Aliasing
16:43
OpenGL - transparency (alpha blending)
10:01
OpenGL - depth and stencil buffers
13:10
OpenGL - cube maps (skyboxes and environment mapping)
13:45
OpenGL - diffuse and specular mapping, directional lights and spotlights, model loading
14:55
OpenGL - clip space, NDC, and screen space
14:47
Every Programming Language in 15 Minutes
15:01
Game Dev Diary #1 - "Chrss"
09:45
Object-Oriented Programming is Good*
21:38
GopherJS
21:12
Go web app starter guide - Gin, Heroku, GopherJS, Postgres
19:19
Unity - ECS transforms and rendering
21:12
Unity - ECS fixed arrays and shared components
29:32
Unity - the Job System
26:57
Unity - ECS (Entity, Component, System)
10:20
Unity - using the Job System with ECS
11:22
Unity - lesson 18 - audio filters and reverb zones
09:04
Unity - lesson 16 - prefabs
17:17
Unity - lesson 17 - audio components and mixers
16:03
Unity - lesson 0a - C# static typing, classes
18:21
Unity - lesson 0c - C# interfaces, inheritance
10:03
Unity - lesson 0e - C# syntax
13:29
Unity - lesson 0b - C# methods, constructors
16:03
Unity - lesson 0d - C# structs, properties, generics
17:02
Unity - lesson 15 - coroutines
29:12
Unity - lesson 13 - colliders and rigidbodies
24:06
Unity - lesson 12 - colliders and rigidbodies