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UnitOfTime @UCrcOrUcsMYRMqTfAy-IG0rg@youtube.com

10K subscribers - no pronouns :c

Making games and other things.


11:19
Mythfall Devlog: Collection Log and Stat Rework
09:18
Mythfall Devlog: Building a Tutorial
13:22
Mythfall Devlog: Hacking Go Plugins for hot code reloading
15:43
Mythfall Devlog: Custom Immediate Mode UI
08:45
Mythfall Devlog: The Volcanic Forge
21:58
Mythfall Devlog: A streamer played my game!
16:56
Mythfall Devlog: The Ancient Ruins
15:18
Mythfall Devlog: The Succubus Lair
13:20
Mythfall Devlog: Banks, Boots, Hairstyles, and the Hanging Temple
03:16
Mythfall Devlog: My game got banned at a middle school
04:46
Mythfall Devlog: The second year of development
05:17
Mythfall Devlog: A bullet-hell browser MMO
04:27
I rewrote my dungeon generator!
04:04
I scaled my MMO to 100 concurrent connections
12:13
I added user accounts... Finally!
13:02
Adding item abilities and 20 new items
06:58
How I reduced my networking bandwidth by over 50%
11:09
New weapons, monsters, and some dungeon walls
03:46
Instanced Dungeons and the First Raid Boss
04:08
Adding loot, drop tables, and a doing a little cleanup
05:24
Improving visual effects in my MMO
05:02
Wave Defense, Spatial Hashes, and the Pain of Browser Issues [MMO Devlog]
05:27
Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
10:24
I spent a year building an MMO from scratch
03:17
Handling Player Logins and Logouts [MMO 15]
05:27
Golang Physics Performance
08:03
Building a fast ECS on top of a slow ECS
04:49
Literate(ish) Programming in Go
02:50
Golang performance in OpenGL
03:16
How to code an AutoTiler (Easier than you think!)
05:45
Building a Proxy Server for an MMO [Making an MMO - E14]
04:04
Networking Concurrency in Go [Making an MMO - E13]
05:32
Networked Physics with Websockets [Making an MMO E12]
02:04
Sharing systems between client and server [Making an MMO - E11]
12:48
Coding the slowest ECS framework in Go [Making an MMO - E10]
11:36
[Making an MMO] Episode 9 - Client/Server Rearchitecture
14:20
[Making an MMO] Episode 8 - Websocket Hosting and Dialing
15:04
[Making an MMO] Episode 7 - Turning Scattered Terrain into an Island
16:34
[Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1
10:57
[Making an MMO] Episode 5 - Tilemaps and render batching
09:28
[Making an MMO] Episode 4 - Cameras and matrix transformations of that ilk
11:00
[Making an MMO] Episode 3 - Software Organization, Components, and Systems
16:05
[Making an MMO] Episode 2 - Spritesheets, Spritesheets, and JSON decoding
07:28
[Making an MMO] Episode 1 - Opening Windows and Drawing Sprites