I'm a 3D Asset Generalist currently working as a Technical Artist on assignment @Meta, with a focus on digital humans. My skill areas are 3D Modeling, Sculpting, Texturing, Shading, and Groom. My experience as a professional portrait artist has given me a strong understanding of anatomy and facial form, knowledge I'm able to implement when sculpting digital doubles and characters.Through my background in traditional fine art and photography, I have built a strong visual aptitude, which feeds directly into my 3D skill set. I'm proficient and knowledgeable about all stages of the asset creation pipeline, such as Modeling, Sculpting, Texturing, Groom, Shading and lighting. I also have supervisory and leadership experience. I'm very driven, dedicated, and detail oriented. Additionally, I'm always studying and learning new software, and am passionate about all aspects of 3D and CG artistry.