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Game Industry Conference @UCqIOZap9912nFur6wwR-7pg@youtube.com

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Recorded talks from Game Industry Conference, the biggest ev


51:41
The VR publishing landscape including hot tips how to pitch! - Patrick Liu || Fast Travel Games ||
47:23
Dumpster Fire: Gamedev Comedy Special - Artur Ganszyniec || BLANK ||
28:12
Let There Be Light: 3 workflows for UE5 atmosphere creation - Frank Radecki || Bloober Team ||
45:09
O3DE Overview: Features of the Open-Source AAA Game Engine - Grzegorz OchmaƄski || AWS ||
28:44
How to generate Pixel Perfect 2D levels in Godot 4 with the help of Generative AI - Mat Rowlands
37:36
Financial controlling – level up your performance in gamedev - Agata Hacura || Anshar Studios ||
57:56
From Reverse-Engineering to In-Game Tools: Modding Support - MichaƂ Szklarski, Juliusz Kopczewski
58:39
How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade || ROCKFISH Games ||
37:31
Cooperation over competition - design and code for game UI - Dominika GĂłral, Jessica Szarek
01:23
GIC'23 Video Summary!
55:43
UX Design Demons - MikoƂaj Marcisz || Vavel Games ||
34:34
Extending the Unreal Editor: A risky long game. - Ɓukasz Nowak || QED Games ||
58:51
Game Source Journey: From IDE to Executable - CI/CD at FlyingWildHog - MikoƂaj Kurcin
51:42
Creating art direction for POSTAL: Brain Damaged - Ɓukasz SzybaƂdin || Hyperstrange ||
24:24
"Who approved this?" - why low quality assets and features end up in released games - Leszek GĂłrniak
27:42
Color psychology in UX/UI and game design - Karolina Cieƛlak || PixelAnt Games ||
50:37
The Story of Mighty WHY: Gaining Clarity Through Disruption - Ranko Trifkovic
01:00:00
Roadwarden: The Pyramid Of Design For A Narrative Game - Aureus Gaj || Moral Anxiety Studio ||
21:17
Hardsurface Modeling Techniques for Games - Pedro Augusto || Ten Square Games ||
50:28
Developing with confidence: automated tests in Unity - Patryk FijaƂkowski || GameSwift ||
57:05
Automate your Unity lifestyle, from development to testing and release stage - MichaƂ Stankiewicz
57:40
The Rhythms of f2p games - Teut Weidemann || Stratosphere Games GmbH ||
54:06
Dual Realities: Level Design for Diverse Play Styles in VR - Denys Zosym || Played With Fire ||
27:46
The power of positive representation in games - Charly Harbord || Global Game Jam ||
56:19
Games as Digital Therapeutics - Noah Falstein || The Inspiracy ||
01:02:45
ADHD in the games industry - Borys B. Trienin
28:31
Approaches to designing projectiles for players and AI - Chris Proctor || Bungie ||
25:22
The Power of Personalization In Gaming - Noga Atar || Playtika ||
59:11
A few words about leadership in code teams - Grzegorz Wątroba || PixelAnt Games ||
56:49
A game developer's guide to the Chinese market - Damian Jaƛkowski | Indie Games Poland Foundation |
26:25
From indie to AA while creating a game dev studio - Milos Hetlerovic || Ebb Software ||
55:09
Architecture in game development - Szymon Sirocki
33:15
Anatomy of Live Ops: Necessity & Nuances in Mobile Games - Illia Seleznov || Kinoa ||
43:40
What C++ can't borrow from Rust - Mateusz Resterny || PixelAnt Games ||
58:36
The Path to Halls of Torment - Paul Lawitzki || Chasing Carrots ||
50:58
Synergy Inc. - Make your NPCs work like a good (or bad) team - Daniel LewiƄski || QED Games ||
25:06
Farlanders procedural map generation - Andriy Bychkovskyi
56:42
A-Z guide to making a quest game with Twine - Illia Onyschenko || Detectolic Games ||
53:58
28 Lessons From 28 Indie Devs - Adinda van Oosten || Acreates, Deltion College ||
50:17
Through Chinese Influencer's eyes: practical side of selling games in China - Wojciech Jaworski
46:10
AI life in Dying Light 2, NPC's routines and schedules - Yaroslav Diatel || #techland ||
01:10:36
Robot Gentleman: a decade of independence - Dominik Gotojuch || Robot Gentleman ||
30:47
Mix and match - How to level up your team - Artur Grzeszczak || People Can Fly ||
37:48
Report on Polish Game Industry Salary Survey - Artur Ganszyniec || BLANK ||
47:22
Cognitive Biases in Game Development - Anna UrbaƄska || People Can Fly ||
33:54
Gamedev on the Warsaw Stock Exchange. Winter is coming? - PaweƂ Sugalski || Smart Money FIZ, CFA ||
01:02:49
153 actions and only 16 buttons - bringing controller support to Factorio - Robert Asaftei
59:36
#BestProgrammingTalk Writing an ultra-portable game without using an engine - Sos Sosowski
55:52
#BestTalkAward Art Directing Small teams for Big impact - Tramell Ray Isaac
55:54
#BestTalkAward Branching into Tech-Art - Richard Schmidbauer || Skyward Assembly GmbH ||
45:05
#BestTalkAward Riding into the Blazing Sunset - ‘Hard West 2’ Postmortem - Jacek KwiecieƄ
01:00:08
#BestTalkAward How we got a million players to give a dam about Timberborn - MichaƂ AmielaƄczyk
55:13
Artists and their Likes - Thomas Feichtmeir || Feichtmeir - Pixel Arts ||
52:06
Rapid tool creation with Blueprints and Python in UE5 - Krzysztof Pachulski || Epic Games ||
59:19
Night City Creation: Make it Look Great Without Limiting Artists - Oskar ƚwierad, Karol Kowalczyk
43:11
From Game to Marketing Art - what to expect - Raluca Percec
22:17
Postmortem: Chernobylite - Wojciech Pazdur || The Farm 51 ||
19:15
How to value a mobile gaming studio - A framework - Martin Macmillan || Pollen VC ||
26:57
The impact of music and SFX in immersive games - Yasen Bagalev, Dimitar Popov |The Sixth Hammer Ltd.
01:13
GIC'22 video summary