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Dungeon Academics @UCm0mvgiZUWybt863ztvcifw@youtube.com

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More from this channel (soon)


25:16
LPV025: introducing Dug the Tortle
09:35
LPV024: in defence of the Halberd (and Glaive). The best weapon for heavy hitters in D&D.
14:37
LPV023: why damage types should matter more in D&D, + damage vulnerability and resistance problems.
05:27
LPV022: Cafecon in Helsinki
11:38
LPV021: backgrounds! A missed opportunity in character flexibility and growth.
12:26
LPV020: the state of the channel.
14:37
LPV019: Ability Score Progression in D&D, and an idea on how to improve it.
47:49
LPV018: continuing my D&D adventure journal.
25:02
LPV017: Bards in 6th edition D&D
25:22
LPV016: Boardgames! What makes a good board game? What even is a board game?
11:14
LPV015: Pendragon: The Book of Sires, and the role of randomness in character creation.
09:03
LPV014: character focus and why Iā€™m playing a ā€œboringā€ character now.
10:16
LPV013: Monopoly Junior and choice in games.
17:56
LPV012: layers of abstraction, what The Matrix and Jumanji add to roleplay worlds.
19:12
FRAP002: an example of play.
08:56
FRAP001: what are the components in my rpg mechanic?
14:18
LPV011: introducing the FRAP system.
09:40
LPV010: designing a system, an insight into my thought process.
38:20
LPV009: dice mechanics, the current ideas Iā€™m having for my own game.
36:52
LPV008: RPG journaling.
22:16
LPV007: character creation for mechanical reasons: building a character that is fun to play.
19:56
LPV006: metric ve imperial, and why familiarity is an important concept in world building.
09:27
LPV005: the Druid. Why we should look to ā€œhonour amongst thievesā€ for how Wildshape should work.
08:20
LPV004: the Ranger. The ultimate survivalist, the ultimate hunter?
11:45
LPV003: The Fighter - redefining the class with combos, class actions, and a real difference gear.
10:20
LPV002: combos and weapon masteries: some more thoughts.
08:36
LPV001: Class Actions: Down with Bonus Actions! Mike Mearls was right!
13:18
D&D what is the future of the game?
15:11
D&D the taboo of monetisation: how to do it without being evil.
10:57
D&D is randomness fun?
08:25
Eat The Reich: how a stand out mechanic can make a game fun.
07:28
Gloom: a card game with a lovely mechanic that could be good for RPGs.
08:54
Pest: a good game with some mechanical ideas I really enjoy
09:04
D&D save scaling and the tyranny of ā€œsave or suckā€ spells.
15:01
D&D Weapon Masteries
22:56
D&D how to break action economy.
11:48
D&D character advancement: how could it be better?
08:06
D&D ability scores, would I change them? (No, probably not).
08:14
D&D the combat conundrum!
06:03
D&D how much choice is too much choice?
10:52
D&D and weapon choice: how to make it better
08:00
The Dice of Dungeons and Dragons
08:47
What are the sacred cows of D&D?
08:55
The grind of D&D, should it even be a game of resource attrition?
25:54
005 The Ability Score Arbitration
19:41
004 The Reroll Recalculation
31:54
003 The Fighting Stylist
02:57
002b The Great Weapon Mystery Primer
32:30
002 The Great Weapon Mystery
21:35
001b The Fireball Fiasco Maths Edition
21:56
001a The Fireball Fiasco
15:02
000 The Dungeon Academic