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Bernhard Riecke: iSpace Lab @UClnN_1LgAGs5XSkJTTsLDmg@youtube.com

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Videos from my iSpace Lab at the School of Interactive Arts


22:03
Allen Chen Masters Defense Presentation on "How to Combat Cybersickness?"
34:59
Kenneth Karthik Masters Defense
30:35
Katerina Stepanova PhD Thesis Defense: "Intercorporeal Design"
30:25
John Desnoyers Stewart's PhD Defense Presentation
17:56
If I Were You: A VR Law Enforcement Tool to Challenge Implicit Biases
18:31
BR-FLY: A meditative VR experience: Breathe, connect, and watch fireflies respond to your touch
13:37
MindScape VR: Inside Your Mind – A Journey Through Time [Hayyan Liaqat, IAT 848]
09:11
Experience VR for Social Good: Student Projects from SFU | IAT 848 Showcase at SFU-SIAT
10:21
Overview of VR sickness benchmark Unity project
06:40
VR Sickness Benchmark - Unity Code for creating figure 8 locomotion
11:15
VR Sickness Benchmark - Unity Code on NauseaScore and more
04:24
Star-Stuff: a way for the universe to know itself
16:28
Navigating the Dance of Power: Agency, Authenticity, and the Classroom
01:07
HyperJump: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion
08:55
Why do we get sick in VR?And what to do about it? Cybersickness theories and implications
10:10
Why do we get sick in VR?And what to do about it? Cybersickness theories and implications
27:09
Daniel Feuereissen's MSc Thesis Defense
04:27
Bernhard JMP ANOVA indepMeas 2Way beerGogglesEffect part 1 distribution and graph V2
02:46
Bernhard JMP ANOVA indepMeas 2Way beerGogglesEffect part 2 homogeneity of variances test
05:41
Bernhard JMP ANOVA indepMeas 2Way beerGogglesEffect part 3 2x3 ANOVA postHoc effectSize
01:40:00
3 iSpace lab presentations
18:06
AlexKitson Psychonomics 2017 11 11
01:05:17
SFU's Semester in Alternate Realities pressenting on VR4Good
01:01:23
How to present your data in quantitative research?
01:49:26
IAT 445 Virtual Reality Showcase Fall 2021
01:24:12
Virtual Experiences - Real Impact: Student VR Showcase, Spring 2022, IAT445
04:09
Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion into Hands-Free Flying
01:32:24
IAT 312 Game Design Showcase Fall 2021
01:37:53
Virtual Reality for Good Showcase: Fall 2021, IAT445
14:28
Simultaneous Locomotion and Interaction in VR: Leaning-based interfaces outperform VR controller
02:18:14
IAT 312 Game Design Showcase Summer 2021
02:10
Continuous vs. Teleport Locomotion in VR: Rethinking how we talk about pros and cons [2min version]
02:09
How to best move through Virtual Reality if you also have to interact at the same time? [2min talk]
48:44
How to give an effective scientific presentation
14:52
What to do about outliers and violations of assumptions in quantitative research?
06:29
How to best move through Virtual Reality if you also have to interact at the same time?
10:02
Research Process Typical steps involved in quantitative research & analysis
07:25
Continuous vs. Discontinuous (Teleport) Locomotion in VR: Rethinking how we talk about pros and cons
13:15
Experimental Designs in Quantitative Research - Overview & Cheat Sheets
11:04
Research approaches in quantitative research
01:54
How to move in VR? Participate in our survey on VR Locomotion interfaces:
14:48
Revisions Strategies for Scholarly Writing
05:37
Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?
15:10
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient VR Locomotion
04:47
Semester in Alternate Realities - Creating For Good
36:04
Designing positive transformative experiences using VR/MR: From research to classrooms
01:05:03
SFU's Semester in Alternate Realities presenting on VR4Good
15:58
Alexandra Kitson presenting on Lucid Dreams as a Tool for Introspection in Virtual Reality
03:10
Semester in Alternate Realities: Course Overview
01:08
Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames.
00:41
Lean into it: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement
00:28
Joystick navigation
00:33
VR locomotion using "Real rotation" condition on swivel chair
00:43
NaviChair on Wii Balance Board: Embodied leaning-based locomotion interface for Virtual Reality
00:30
SwivelChair: Embodied leaning-based locomotion interface for Virtual Reality
01:43:52
16 student presentations from Bernhard's “Quantitative Research Methods" (IAT802) course at SFU-SIAT
04:49
Earthgazement - towards an overview effect in Virtual Reality
01:24
Illustration of spatial updating task in VR
02:17
Using JMP to test if frequency distributions are different from the predicted value (e.g., chance)
01:42
Using JMP to invesatigate relationship between 2 categorical variables