in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
If you bought my Inferno sample pack, what would you want more or less of, if I were to make Inferno 2? (which I'm totally not working on atm. I swear). π
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Would you guys be interested in a sample pack in the style of my signature sound from Doom Eternal?
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Thinking of doing a live QA via zoom tomorrow around 9M (CST). I donβt have anything planned, really. Figured we can hang out and I can answer any questions you may have.
Oh, and Iβll be releasing that video Iβve been working on for the last few months right before the QA. π
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David is a music composer, sound designer and audio engineer with over a decade of experience working in the game, film and music industry. He has worked with companies such as Warner Brothers, DC Comics, Microsoft, id Software and Rooster Teeth to name a few.
His signature sound is contributed by his hybrid approach to scoring which often combines synthetic and organic instruments together and fuses them with modern sound design and mixing techniques.
David is best known for his work on Doom Eternal The Ancient Gods, the HBO Max hit gen:LOCK and his latest work on the Justice League x RWBY animated films. He is also known for his compositions for immersive art exhibitions. His work with world renowned Fractal artist Julius Horsthius has been showcased in state-of-the-art museums all over the world; from the Teleport museum in Hong Kong, China to the Artechouse in Washington and New York City.