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Vulkan @UCimEyovXN8JliEq49sqUGOQ@youtube.com

4.7K subscribers - no pronouns :c

Vulkan is a low-overhead, cross-platform API, open standard


20:53
Vulkanised 2025: Using Ycbcr Samples with Bindless Vulkan - Sergey Kosarevsky
30:04
Vulkanised 2025: Vulkan Safety Critical - Mark Bellamy
24:28
Vulkanised 2025: vk-bootstrap: Vulkan Project Startup Made Easy - Charles Giessen
20:53
Vulkanised 2025: New Extensions and Developments in Vulkan Video - Srinath Kumarapuram
20:09
Vulkanised 2025: Vulkan Video is Open: Application Showcase - Stephane Cerveau
26:42
Vulkanised 2025: Vulkan Video Decoding with .NET8 Leveraging Silk.NET and Avalonia - Andrew Bennett
33:57
Vulkanised 2025: Teaching Update & Thesis Vulkan Video Extension for Mesa Lavapipe
40:41
Vulkanised 2025: Swapchains Explained: How to Manage Them Effectively - Darius Bozek
26:53
Vulkanised 2025: Slang is Neural Graphics - Shannon Woods
25:49
Vulkanised 2025: Shipping a Game with Vulkan and Rust in 100 Days - Kane Rogers-Wong
30:42
Vulkanised 2025: Welcome and Vulkan Update - Ralph Potter
34:46
Vulkanised 2025: The Road to the Future - Tobias Hector
29:30
Vulkanised 2025: Execution Reordering for Ray Tracing Performance - Eric Werness
33:29
Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen
29:15
Vulkanised 2025: What is Maximal Reconvergence and Why it Matters - Hugo Devillers
18:44
Vulkanised 2025: A New Open Source Profiler & Debugger for Android + Vulkan - Chris Steinberg
58:57
Vulkanised 2025: Vulkan Panel Discussion
29:09
Vulkanised 2025: Using Neural Networks in Shaders - Jeff Bolz
32:51
Vulkanised 2025: Vulkan Best Practices for Mobile Development - Pete Harris
34:18
Vulkanised 2025: libGPULayers: Diagnostic Vulkan Layers for Android - Pete Harris
32:16
Vulkanised 2025: Machine Learning in Vulkan with Cooperative Matrix 2
17:16
Vulkanised 2025: Current State of Lavapipe: Mesa's Software Renderer for Vulkan - Lucas Fryzek
25:12
Vulkanised 2025: Update on HLSL: HLSL 202X, Clang, Vulkan & Inline SPIR-V - Nathan Gauër
32:33
Vulkanised 2025: Compute Shaders in Astronomy: Vulkan for Gravitational Waves - Patrick Clearwater
21:53
Vulkanised 2025: Debugging Your GPU Workflow - Spencer Fricke
28:18
Vulkanised 2025: Vulkan SDK and Ecosystem: Enhancements Over the Last Year - Karen Ghavam
26:00
Vulkanised 2025: Crash Diagnostic Layer - Jeremy Gebben
33:40
Vulkanised 2025: Practical Neural Texture Compression - Alexey Panteleev
29:36
Vulkanised 2025: Device-Generated Commands in Vulkan - Ricardo Garcia
27:27
Vulkanised 2025: Color Volume Transformations in Vulkan Shaders - Richard Everheart
37:51
Vulkanised 2025: Blender Transition Towards Vulkan - Jeroen Bakker
27:28
Vulkanised 2025: Integrating Bindless Vulkan with Ray Tracing on Mobile Devices - Sergey Kosarevsky
33:07
ARM ASR: Platform Agnostic Efficient Temporal Upscaling on Mobile - Sergio Alapont Granero
22:35
Vulkanised 2025: Vulkan on Android - Ian Elliott
32:05
Vulkanised 2025: The Long Tail of AI: SPIR-V in IREE and MLIR - Jakub Kuderski
01:50:38
Vulkan Japan Meetup - 10 May 2024
29:47
Vulkanised 2024: Adding Vulkan to Pixar's Hydra Storm Renderer - Edstrom, Kapoor, Lachanski, Chevrel
01:02:52
Vulkanised 2024: Vulkan Panel Discussion
22:52
Vulkanised 2024: Porting n4ce's Survey Renderer from GDI to Vulkan with Nabla - Erfan Ahmadi
01:04:39
Vulkanised 2024: Vulkan Working Group Update - Tom Olson
44:24
Vulkanised 2024: MoltenVK Update - Bill Hollings
38:48
Vulkanised 2024: Common Vulkan Installation Issues - Charles Giessen
01:10:36
Vulkanised 2024: Better Vulkan Applications Deployment Thanks to Vulkan Profiles - Christophe Riccio
38:29
Vulkanised 2024: Using Vulkan Validation Effectively - Jeremy Gebben
25:21
Vulkanised 2024: Everything You Need to Know About the Vulkan SDK - Karen Ghavam
01:07
Vulkanised 2024: Welcome and Introductions - Marty Johnson
47:04
Vulkanised 2024: Vulkan Development for Apple Desktops and Devices - Richard Wright
19:36
Vulkanised 2024: MoltenVK for Advanced Vulkan Renderers on macOS - Roman Kuznetsov
26:04
Vulkanised 2024: Mastering Chaos: Navigating Vulkan Synchronization on O3DE - Akio Gaule
31:03
Vulkanised 2024: Preparing WebGPU's Vulkan Backend for Android - Brandon Jones
42:57
Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen
25:59
Vulkanised 2024: GPU Atomic Performance Modeling with Microbenchmarks - Devon McKee
32:26
Vulkanised 2024: 6 Years of Teaching Vulkan with Example for Video Extensions - Helmut Hlavacs
40:17
Vulkanised 2024: Using Vulkan Synchronization Validation Effectively - John Zulauf
32:41
Vulkanised 2024: Implementing a Video Encoder From Mesa to GStreamer - Stéphane Cerveau & Hyunjun Ko
34:19
Vulkanised 2024: Toward a Next-Gen Vulkan Shading Language: Our Journey with Slang - Theresa Foley
01:01:23
Vulkanised 2024: Vulkan Video Encode API: A Deep Dive - Tony Zlatinski
27:37
Vulkanised 2024: Vulkan Synchronization for WebGPU - Albin Bernhardsson
30:13
Vulkanised 2024: Perfect Mip-Maps w/ Poly-Phase Filtering Convolution - Arkadiusz Lachowicz
35:59
Vulkanised 2024: Godot: Using Vulkan in an Open Source Game Engine - Clay John