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Tim Ruswick | Game Dev Underground @UC_hwKJdF3KRAy4QIaiCSMgQ@youtube.com

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The science, art, and business of making great games. Join t


07:32
3 Reasons Why You Shouldn't Write a Design Doc (and 2 Reasons Why You Should!)
28:17
3 Steam Marketing Tips To Sell More Games
04:30
I Got Engaged! + Life Update + Marketing Event
02:06
Tim Raps! - Murder Bunnies $13k Kickstarter Special
05:35
3 Things I learned From Getting Funded on Kickstarter!
12:16
Let's Play Murder Bunnies - The Killer Card Game
02:45
How To Play Murder Bunnies - The Killer Card Game
01:13
Murder Bunnies - Kickstarter Launch Trailer
09:55
The REALITY of Launching A Game - Real Thoughts & Feelings
07:55
5 Reasons People Wont Buy Your Game
09:53
Should You Sell Your First Game?
02:56
What The Fluff Is MURDER BUNNIES?!?!?
08:40
I Give You Permission To Stop!
05:39
Game Dev News April 2021! (+ FREE Game Dev Events!)
05:41
The Dangerous Truth About Indie Game Success
16:04
Kickstarter is hard (delaying the launch)
06:21
Is Game Dev College A Scam?
15:19
Unity Vs. Unreal - Which Game Engine Should You Choose?
05:20
First Print Run UNBOXING!!! | Murder Bunnies - The Killer Card Game
05:45
This Week In Game Dev News & Events!
09:11
The Making Of MURDER BUNNIES - my PHYSICAL Card Game
11:41
My Process For Creating A Commercial Indie Game | Minimum Viable Game
05:28
How I Start And Finish Projects Judgement Free
10:43
Should You Juggle Multiple Projects? - My Experience
05:55
GDU Community Events?!? And A Jam!
09:07
How I Overcame My Game Dev Burnout...With Game Dev?!?
01:56
I'm in the Steam Game Festival!
03:43
I'm taking a break from YouTube & Twitch
10:39
Why You're Not Making Progress In Game Dev
14:22
Failing At Marketing? Watch This.
05:19
Buying Stuff Isn't Progress
04:31
Get Out Of The Bubble!
11:14
4 Things to Fix When Your "Controls Are Not Responsive"
10:05
Power Vs. Utility In Strategy Games
12:04
Can Frustration Be *GOOD* In Games?
07:42
Making Narrative And Mechanics Work Together
06:08
Play Your $%&! Game!
10:12
A Drafting System In A Tactics Game?!
09:08
Why Cutting Good Content Can Be A Good Thing
31:21
Hacking Player Motivation? | HACKNET Game Design Analysis
09:08
Agent Penguins! - Battle Barn Tactics Devlog #1
13:43
Designing For Vs Designing AROUND Player Behavior
07:12
Make Sure You Do This For Your Game Launch!!
11:05
Adding Personality To Your Game + PIRATS!
11:04
There's a lot of hurting people in this world. Let's listen.
09:31
How To Build Your Minimum Viable Game
10:07
How I'm LYING to players about RNG
08:15
Game Sales Are Up 73%!!!
09:33
5 Years Of Art in 10 Minutes
29:26
Single Mechanic MASTERY! - Downwell Game Design Analysis
15:27
What's Your Player's 'Mental Model'? | Game Design Theory
07:55
Is 'Friction' Killing Your Engagement? | Game Design Theory
14:59
My Plan For A Successful Commercial Indie Game Studio
16:54
Intuitive Design Vs Analytical Design
09:49
Strategic Depth - How I'm adding it to my game
12:37
How To Identify Your Dream Job | The Hedgehog Concept
04:15
How To Make Your Game Color Blind Friendly
09:48
Can Reward Systems Kill Motivation? | The Over-justification Effect
00:37
Battle Barn: Tactics - Steam Trailer
09:25
Theme Vs Mechanics - What Should Come First?