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TwoPM Studios @UC_FmM3IJYVvDXJ15GSgSj9A@youtube.com

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TwoPM Studios is a creative duo made up of Ben and Ricky, tw


10:29
How should you respond to bad Steam reviews?
08:00
When does a game become a product?
08:23
What if your game isn’t fun?
11:21
Should you put your game in early access?
07:54
We destroyed the balance of our game... for science
03:44
Adding a new unit to my game (in 4 minutes)
03:13
An hour of gamedev in 3 minutes (no talking)
21:34
Can you ever really finish making a game? (WizardChess Devlog #21)
15:59
What makes a boss fight fun? (WizardChess Devlog)
32:08
Introducing: Arabella, the FaeQueen (WizardChess 0.7.5, Devlog #19)
31:29
The tournament begins... (Devlog #18, WizardChess 0.7.0)
23:06
Every game needs a giant snake (Devlog #17, WizardChess 0.6.0)
21:39
Redesigning Unit Unlocks (Devlog #16, WizardChess v0.5.7)
21:23
WizardChess v0.5.5 - Devlog #15
20:30
WizardChess v0.5 - Devlog #14
24:27
Welcome to WizardChess - Devlog #13
38:22
We renamed our game (it's called WizardChess now)
38:25
Playtesting my indie game #6 (The Song of The Fae)
16:54
Re-roll EVERYTHING - SoTF Devlog #12
01:25:49
Technical difficulties - playtesting my indie game (SoTF)
24:21
Welcome to the Fae World - SoTF Devlog #11
13:47
Upgrades, People, Upgrades - SoTF Devlog #10
19:32
Boss design - SoTF Devlog #9
16:47
Progression, scaling, skill and luck - SoTF Devlog #8
10:47
Visual storytelling - SoTF Devlog #7
10:14
Redesigning our map - SoTF Devlog #6
08:10
November Update - SoTF Devlog #5
01:34
The Song of The Fae - Early Access Release Trailer
17:24
How to get back to work after a break - SoTF Devlog #4
18:17
Iteration & Motivation - SoTF Devlog #3
16:32
Procedurally Generating Levels - SoTF Devlog #2
19:59
Designing a Tactics AI System for Our Indie Tactics Game - SoTF Devlog #1
01:31
The Song of The Fae - The WizardChess Update!
01:06
battle demo
02:42
The Song of the Fae - Demo Footage
01:26
The Thin Silence - Announcement Trailer