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Michael Jared @UCXUOKKUDsUUXi_0bXGRvaYQ@youtube.com

1.9K subscribers - no pronouns :c

A guy who makes (digital) stuff


07:41
Bushcraft Survival (early dev look)
14:16
Blender-Godot Pipeline 2.5.1 and BUSHCRAFT SURVIVAL
01:55
A Beaver's Tale Now Released! (Gameplay Trailer)
15:22
Recreating the Pipeline from "The Ascent": V Pipeline (Part 2)
10:18
Open source, vertex based, UBER shader: V Pipeline (Part 1)
15:56
Blender-Godot Pipeline V2.4 || Blender Asset Library and Packed Scene Generation
14:43
Hurricane Watch - Gameplay - Brackeys Jam 2024.2
05:01
Blender Multiple Bevels with Edge Weights (4.3 Alpha)
02:38
I cloned pong (and why you should too)
24:48
Blender-Godot Pipeline V2.3 - Geometry Nodes Support (and more!)
02:13
We Have a Discord! (No more Twitter DM support)
01:55
A Beaver's Tale - Demo Trailer - Steam
05:23
Blender-Godot Pipeline - Static Body Animation Workflow
22:22
Fast 3D Level Workflow: Blender Godot Pipeline V2.2
14:04
Demystifying Vertex Data (gltf, bgfx and C++)
05:38
Importing Animations into Godot (the best way!)
34:22
Integrating PROFESSIONAL 3D Assets into Godot 4
21:30
Procedural Generation with Godot 4!
07:43
How to Use Substance Painter 3D and Godot 4.3
32:34
Blender Godot 3D PIPELINE - V2.0 is Really Good...
05:41
Godot 4 Vertex Painter (BUGS FIXED)
12:40
Blender-Godot Pipeline: Navigation Mesh Support
17:54
Making a Zombie: Import Animations into Godot 4 with Blender Non-Linear Animation (NLA)
13:31
Making a Zombie: Non-Linear Animation (NLA), Mixamo and Rokoko
13:27
Making a Zombie: Blender Rigify Tutorial
15:22
Making a Zombie: Texture Baking and Painting
06:53
Blender How to Fix "Bone Heat Weighting: Failed to find solution"
08:44
Making a Zombie: UVs and Model Prep
03:50
Making a Zombie: 3D Character Workflow for Godot
23:26
Make C++ Games using Godot!!
14:01
Custom NavMeshes in Godot 4.2 and Blender
08:07
Blender Timelapse: Subdivision Modeling, Texturing, Animating
21:59
Beaver Game Devlog #2: State Machines in Videogames?
02:00
A Beaver's Tale: Very Early Dev Gameplay
17:07
Blender-Godot Pipeline: Breakdown of Collision Options
51:22
A Beaver's Tale: Devlog #1
06:40
Blender-Godot Pipeline: Now in the Godot Asset Library!
03:57
Godot 4 UV Tools 1.1 - ProtoCubes and ProtoBodies
05:31
Prototype Cubes Like UE5 in Godot - UV Tools Add-on
15:22
Animate Tank Tracks in Blender for Godot 4
08:33
Multiple non-destructive bevels in Blender 4.1! Well... almost
11:12
Blender-Godot Addon. Ok... But Why?
08:19
Blender Godot Pipeline 2024 UPDATES!
04:04
Godot 4 Vertex Painter Addon
04:40
Blender to Godot 4 Pipeline - Part 3: Custom Shaders
22:01
Godot 4 Terrain Building (with Blender!)
09:16
Blender to Godot 4 Pipeline - Part 2: Collisions (Again)
07:26
Blender Edge Groups Addon - v1.1 Update
09:15
Precise Position and Speed with FORCES in GODOT 4
07:21
Blender EDGE GROUPS Add-on