My name is Calvin and I am a C++/Blueprints developer for Unreal Engine. I've been working with the engine for over 9 years now, released 4 games on Steam, and over 10 projects on Marketplace.
A year and a half ago I faced the problem of finding a template on Marketplace to create a new game in RPG genre. To my regret, I couldn't find a suitable project in terms of number of mechanics/quality of code. So the decision was made to create the RPG Engine project.
This project solves several problems that most game developers face:
- Lack of time. RPG Engine project will allow you to save a year and a half of development (that's how much time was spent on creating this project) and start creating your game on the basis of a powerful base of more already developed mechanics.
- Using high quality and optimized code as a basis for your game.
Working with RPG Engine project you will get a huge number of mechanics, optimized replicated code and first-class support from the developer.