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MrGencyExit64 @UCQbQxkjEHKbZzTE_DlwT7xQ@youtube.com

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00:30
Weirdest aspect ratio shenanigans I've ever seen
01:51
Talos Principle 2 Spiderweb
00:12
Lords of the Fallen (2023) Reflex Low Latency + Boost Bug
01:30
Ratchet & Clank Rift Apart (DirectStorage Stuff)
12:12
The Callisto Protocol First 15 Minutes RTX 4090
00:16
A Wardrobe Malfunction
01:12
We should give them some privacy
01:17
Tales Of Arise 2022 06 30 14 10 01 04
07:04
Tales Of Arise - 4K HDR; new tonemap algorithm
00:13
Real-time Color Gamut Coverage Map
19:51
The Quarry - (Special K) HDR + Game Hitches & Game Glitches
03:19
Arifureta Sekai Seifuku - 4K HDR
03:32
Weekender Girl - 4K HDR
00:24
Chrono Cross Cross
00:22
ELEX2 Modified File I/O
01:49
ELEX2 Unmodified Load Times
00:19
Special K D3D12 Live Shader Mods - Proof of Concept [Elden Ring]
00:25
This is the lockpicking lawyer and what I have for you today is a creepy perv
04:57
Improved HDR remastered highlights
02:56
Desktop 2021 05 11 07 51 21 08
02:04
NieR: Replicant HDR Test
04:12
NieR Replicant 120 FPS + HDR
00:14
Pillars of Eternity II Deadfire - AutoHDR (Unity Engine w/ sRGB SwapChain fix)
00:14
Pillars of Eternity II Deadfire (SK HDR w/ sRGB workaround on/off)
07:23
Auto-HDR = Color Saturation
04:00
Side-by-side pipeline remastered HDR
00:59
Special K HDR Test
00:27
Windows AutoHDR Test
11:36
NieR: Automata I Am Your God Edition
00:21
NieR: Automata SK HDR
00:56
Monster Hunter World 2021 03 18 08 39 57 01
01:10
NVIDIA Reflex Integration
01:11
Nioh 2 Framerate Dips
00:13
Atelier Ryza 2 Lost Legends & the Secret Fairy 2021 01 27 12 13 05 03
00:28
Hades SteamAPI Excessive File I/O
01:25
Cyberpunk 2077 Calibration
02:05
Cyberpunk 2077 HDR ... stuff
01:52
Control (D3D12, DXR + HDR)
08:07
The Witness 2020 11 14 06 00 03 01
04:03
Auto-HDR Around the World
00:53
HDR10 vs. scRGB (without vidcap confusion)
01:09
Why HDR10 is a -Stupid- Choice for Rendering (10-bit vs. 16-bit Quantization)
03:53
BLUE REFLECTION 2020 11 01 08 57 12 01
01:43
Behavior of a Waitable SwapChain at non-Refresh Rate Limit Intervals
01:21
HDR10 Passthrough (2.2 Gamma, 80 nits)
07:28
Koei Tecmo teaches a master class on building an engine so broken it automatically becomes HDR.
00:51
Blocking I/O On User Input, YOU'RE KILLING PERFORMANCE.
02:57
Validating Luminance Output Levels of Watchdogs Legion vs. Display Device
04:25
Watch Dogs Legion (HDR10 Passthrough Signal Reprocessing)
00:44
Watch Dogs Legion 2020 10 29 19 37 21 03
01:30
Ori is perhaps _too_ HDR
02:13
HDR Overbright Bits
01:15
Serious Sam 4 (Improved Latency Monitoring in Framepacing Widget)
01:03
The Witness (Gamut Overshoot Visualization)
03:29
The Witness (Real-Time Color Gamut Visualization)
01:37
YAKUZA 0 2020 10 23 21 05 43 01
02:19
Control (bloom lighting out the wazoo)
02:19
Control | Shot with GeForce
06:00
Code Vein HDR Tonemap Test (ACEScg to scRGB Linear)
00:37
Baldur's Gate 3 2020 10 12 09 56 22 01