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Q The First Timelord @UCPDllySnQNlsQM0oyA_4-Wg@youtube.com

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I'm a programmer, game modder AND game player, video and gra


06:31
Time Sciences and Time Travel 101: Cashback (2006), Time Manipulation is not a Precise Science
02:05
Supernatural - Alternate Reality Intro
00:09
My Final Product after doing the "Blender Tutorial for Complete Beginners"
16:46
AI Material and Texture Generator for Unity using Stable Diffusion
03:03
Modding Grand Theft Auto 5: Forcing people to get outta their car based on my presence
01:55
Modding Grand Theft Auto 5: Conjuring beautiful women
03:30
Modding Grand Theft Auto 5: Manipulating Time and Lines with C#
03:03
Modding Grand Theft Auto 5 : Triggering a holgram like the Shark in "Back to the Future 2"
13:48
Modding Grand Theft Auto 5: Simulating a 3D Painting based on Doctor Who "Day of the Doctor"
12:11
Modding Grand Theft Auto 5: Using Voice Commands in C# to control my Avatar
02:52
Multiverse 101: Star Trek Enterprise: Two realities, Two Different TV show intros in the same season
04:17
GMax reverse bungy ride at Clarke Quay (October 14, 2009)
02:19
Time Travel 101: Back to the Future (1985) Ending synchronized with BTTF 2 (1989) Beginning
01:48
WEBXR/Three.js basic demo with Oculus Quest 2
07:04
Parallax and Ray Marching with C#/Unity in Virtual Reality (VR)
05:29
Complex Textures with C#/Unity in Virtual Reality (VR)
04:14
Water through Texture Distortion with C#/Unity in Virtual Reality (VR)
06:12
Reflections with C#/Unity in Virtual Reality (VR)
03:24
Shadow Shaders with C#/Unity in Virtual Reality (VR)
03:47
Multiple Light Sources and "Light Cookies" with C#/Unity in Virtual Reality (VR)
03:17
Combining Textures through a Shader with Unity and C# in Virtual Reality (VR)
02:36
Rendering Matrixes with C#/Unity in Virtual Reality (VR)
01:44
Mesh Deformation and Raycast with C#/Unity in Virtual Reality (VR)
01:26
Cube Spheres created with C#/Unity in Virtual Reality (VR)
01:25
Custom Meshes and Rounded Cubes created with C#/Unity in Virtual Reality (VR)
03:08
Fractals created with Unity in Virtual Reality (VR)
00:59
Clock created with Unity in Virtual Reality (VR)
01:02
"Polychromatik" - WIP Color Changing Mod for Grand Theft Auto 5
01:02
"Invisicar" - The Invisible Car Mod for Grand Theft Auto 5
06:38
GTA5 Modding - WHAT does the prostitute actually do?
01:12
Gravity Test w/ Oculus Rift in VR
21:28
A Naked Walk in Saints Row 4
02:43
A Localized Anomaly in Saints Row 4
02:38
Unity Shader Properties and Instancing: Recreating the Matrix 4 Resurrections digital world (Part 3)
05:18
Matrix Scene Recreation in VR with HLSL and Unity WIP
02:05
Matrix 4 Resurrections Scene Re-Creation in VR WIP
00:12
Unity Timeline Animation + OpenGL in C# = Weird Fun for Q
04:10
"Custom HUD For Creative Work" - Mod WIP for GTA5
00:53
"UFO Abductions Of Route 68" - Second Look close up of Mod for GTA5
02:29
"UFO Abductions Of Route 68" Mod for GTA5
02:16
"Alien Abductions of Route 68" Mod WIP for GTA5
00:20
Me Teleporting in Studio City
01:59
"The Haunted Church" Mod for Grand Theft Auto V
02:54:57
Asteroids in C# - Code Walkthrough
00:55
Re-Creation of Asteroids (1979) in C#, - Code Complete
00:14
Re-Creating Asteroids (1979) in C#, Almost Complete, SOUNDS (WIP)
01:17
Re-Creating Asteroids (1979) in C#, Almost Complete, Sounds Next!
00:26
Asteroids in C# WIP - Sometimes glitches can have really cool results
00:57
Asteroids (1979 version) Clone WIP in C# - Asteroid Collision and Scoring Implemented
00:50
Asteroids (1979 version) Clone WIP in C# - Current Focus: Projectiles
00:32
Asteroids (1979 version) Clone WIP in C# - Working with Momentum And Mid-Flight Trajectory Changes
00:25
Asteroids Clone WIP using C# - Acceleration/Deceleration Issues
00:07
Asteroids Clone WIP using C# (W/ No external dependencies)
02:07
Grand Theft Auto V - The Submersible Toreador!
11:10
Cyberpunk 2077 - NCPD Side Quests
01:05
Various unexplained UFO lights
00:23
Control 2020 - Temporal Echoes
01:29
Grand Theft Auto V - Out of Fuel Experiment
06:40
A quick tour of the Cyberpunk 2077 world.
07:03
Grand Theft Auto V - More fun toying with localized gravity