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Valentin Studio @UCMMq2he5LtC5Sg5qcfy8y9g@youtube.com

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Official youtube channel of Valentin Studio.


14:36
Hex of Steel: .CSV modding! (How to)
02:36
Dev-log #108 - Destructible environment + Airborne Assault (6th June 1944)
00:05
Dev-log #107 - Testing new GFX for gun firing
00:45
Dev-log #106 - Tank First Person Dynamic View
01:01
Dev-log #105 - Improved dev building tools (using splines)
00:52
Dev-log #104 - Improvements to building
01:39:42
Hex of Steel - Helping a new player out
00:16
Dev-log #103 - Doors.
03:12
BoS - Funny moments online #1
00:20
Dev-log #102 - Reviving comrades (part. 3)
00:20
Dev-log #102 - Reviving comrades (part. 2)
00:20
Dev-log #101 - Reviving comrades (part. 1)
00:32
Dev-log #100 - Direct / Indirect fire (Artillery)
00:29
Dev-log #99 - New dev tools (world creation)
00:23
Just a Tiger II (H) driving in Normandy
00:32
Dev-log #98 - Pakwagen taking a stroll
00:24
Dev-log #97 - Armour visualization in the Encyclopedia
00:31
An unlucky meeting for a T-34/76 (Tiger I E ambush) - Beasts of Steel
00:58
Dev-log #96 - New armour system and armour integrity
00:12
Dev-log #95 - First implementations!
00:20
Dev-log #94 - Final tweaks, next up: implementation! (Realistic tank physics)
00:40
Dev-log #93 - Optimizing. 301 Panzer IIs.
00:19
Dev-log #92 - Wheeled vehicles new physics
00:30
Dev-log #91 - Physical tracks (gone right)
00:35
Dev-log #90 - Physical tracks (gone horribly wrong)
00:30
Hex of Steel - 7.2.0 - New Wallpaper Timelapse (Pacific Storm Update)
03:57
Hex of Steel - 7.0.0 - TRAILER
00:33
Dev-log #89 - Ladders and climbing (watch towers)
00:37
Dev-log #88 - Shooting the BAR and aiming effect
01:10
Dev-log #87 - Controller support (AGAIN)
00:42
Dev-log #86 - Progress and statistics
00:24
Dev-log #85 - AI building static weapons
00:19
Dev-log #84 - New sniper scopes
00:12
Dev-log #83 - Almost ready for release!
00:25
Dev-log #82 - Dust, dirt, and tank tracks
00:36
Dev-log #81 - Fixed Panzerfaust reload + updated UI
00:25
Dev-log #80 - Revolver and reloading
00:31
Dev-log #79 - Breathing
01:06
Dev-log #78 - Camera shake
01:20
Dev-log #77 - Dynamic cockpit view
00:38
Dev-log #76 - Tactical compass (HUD)
00:11
Dev-log #75 - Dynamic recoil
00:11
Dev-log #74 - Destroyable trees/vegetation
00:30
Dev-log #73 - Tank hatches and peeking
00:38
Dev-log #72 - Close combat
00:24
Dev-log #71 - Weapon collision
00:24
Dev-log #70 - Camouflages
00:32
Dev-log #69 - Tank tracks (and anything that can leave a mark)
00:12
Dev-log #68 - Throwing back grenades
00:46
Dev-log #67 - Updated bullets
00:53
Dev-log #66 - Craters!
00:24
Dev-log #65 - Updated AI and AA
00:05
Dev-log #64 - AI and static weapons :D
00:27
Dev-log #63 - Panzerfaust and GORE
00:28
Dev-log #62 - Hs 129 B-2 / 3
00:41
Dev-log #61 - Mortars !
01:09
Dev-log #60 - Static weapons (Lafette, Paks, Maxim...)
00:38
Dev-log #59 - Immersive sounds
00:32
Dev-log #58 - Better headbob and infantry camera
00:50
Dev-log #57 - Buildable spawnpoints