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Pezzza's Work @UCFR-QlAx0qFHN9-QmcrpHnQ@youtube.com

155K subscribers - no pronouns :c

Welcome to my channel where I share my personal projects. Y


19:32
Reinforcement Learning - My Algorithm vs State of the Art
22:39
How to do Rendering using C++ - From installing the tools to implementation
16:05
How to program a Drawing Machine
24:59
How to train simple AIs to balance a double pendulum
12:59
How to train simple AIs
20:21
AIs learn to WALK
11:05
Simple Fractal rendering
12:37
Writing a Physics Engine from scratch - collision detection optimization
29:13
Much bigger simulation, AIs learn Phalanx
08:26
Prey vs Predators - preparing bigger simulation
03:23
A Talking Chicken
07:23
Real time Fire Simulation
12:15
Evolving AIs - Predator vs Prey, who will win?
09:24
Writing a Physics Engine from scratch
11:58
Creating a Space Invaders clone using my C++ engine and SFML
03:20
[DEMO] Space Invaders clone made with C++ and SFML
07:21
Creating a Brick Breaker with my PHYSICS ENGINE
07:38
C++ Ants Simulation 6, Editor
05:06
How I like to program Smoke
04:09
Unstable Star experimentation
07:43
Turning bugs into Art
09:24
C++ Ants Simulation 5, Ants Fight
02:28
Budget 2D teardown - Objects Destruction
05:48
C++ Ants Simulation 4, Colony
02:50
200K Objects simulation, Testing Explosions
05:09
C++ Ants Simulation 3, Maze
03:07
Nice bug
06:01
C++ Ants Simulation 2, Path optimization
01:00:13
Virtual Walk 2 - 1 Hour
00:42
Center Of Mass
03:59
Procedural Forest Generation with Physics
01:32
Tree Simulation Profiling
03:21
Procedural Trees Generation with Physics
01:32
Budget SpaceX
01:05
Drone Control Demo
08:54
Training a Neural Network to operate drones using Genetic Algorithm
01:26
Full Process - No Speed Up
00:50
Asteroids belt
01:14
Realtime OpenCL GPU Voxels Raytracer - Level Of Detail
00:26
AO Scale
00:56
Simple Water Animation - Floating Object
01:55
Simple Water Animation
02:46
C++ Ants Simulation - Walls
04:33
Graphical Script - First Prototype
02:05
New little Physic Engine - Trying to implement destructible objects
01:16
My Humble Raytraced Minecraft Clone - part 4 - PBR
02:40
Simple Grass Simulation
02:30
My Humble Raytraced Minecraft Clone - part 3
02:04
My Humble Raytraced Minecraft Clone - part 2
06:19
My Humble Raytraced Minecraft Clone - part 1
00:59
OpenCL RealTime Voxel Raytracer - Async Terrain Generation
03:09
OpenCL Real Time Voxel Raytracer - Soft shadows
07:18
Raytracing Point Cloud Using Voxel SVO
06:41
Training a Neural Network using Genetic Algorithm
04:37
C++ Ants Simulation 1, First approach
02:04
C++ Typer Shooter - 1
01:57
Realtime GPU Pathtracer - Emissive
03:32
Realtime GPU Pathtracer - Global Illumination - Part 2
02:57
Realtime GPU Pathtracer - Global Illumination - Part 1
01:30
Realtime OpenCL GPU Voxels Raytracer - Trying Global Illumination