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Timberwolf @UCETNVSW8wEE5CcjMrn_N60g@youtube.com

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Timberwolf's Stuff is a glorious hoard of old and slightly d


26:57
London in VGA: finding the real Sherlock Holmes behind The Case Of The Serrated Scalpel
20:19
What Simon the Sorcerer says about game design at point and click's creative peak
24:58
What were XMS, EMS and Conventional memory and why did the PC have them?
19:48
Adding AI to my 26 year old QBASIC game | QBASIC Rescue
15:05
I think The Need For Speed might be the great lost DSI Test Drive game
24:17
Revisiting the streets of my youth via Sierra's Police Quest
18:48
Is Flight Unlimited the first true modern flight sim... and should I have run it on a 486 DX2?
27:49
I am completely unable to review Derail Valley
20:21
I became captivated by this obscure German bus simulator.
33:30
Bad Influence!, GamesMaster, and Digitiser: British gaming TV in the 90s and its return
21:55
Screamer - Graffiti Software's PC answer to Ridge Racer
15:25
User Created Expansion Set: the free community-made expansion for Chris Saywer's RCT2 from 2003
17:12
Duke Nukem 3D, the Build engine, and my 1990s attempts at level creation
23:03
Stunt Car Racer by Geoff Crammond: a tale of clever suspension modelling and PC port disappointment
21:34
Revs: How Geoff Crammond squeezed a Formula 3 sim racer into just 32KB on the BBC Micro
21:16
Rescuing an old QBASIC game from 1996 and making it playable: Oval Racer gets revisited
29:48
The History of QBASIC and my history with it
51:21
RollerCoaster Tycoon 2: not an instant Chris Sawyer classic?
18:58
The Incredible Destruction Physics of X-Com: Apocalypse
20:35
How Good Is Midtown Madness 2's London?
30:01
Why aren't there more open-source recreations of classic games?
33:19
Remastered and Definitive Editions: The Sierra and LucasArts Way
41:28
Hard Drivin': From Arcade to ZX - all the versions I didn't cover.
31:14
MegaDrive Hard Drivin': too clever for the console?
25:48
Carmageddon 2 Had A Wild Mod Scene
12:11
Viper Racing: Sierra's OTHER 1998 Racing Sim
20:28
The Forgotten Mods of Midtown Madness
26:30
Mafia's Fairplay mission: a better racing game than Spirit Of Speed 1937?
14:06
Hardwar: The space trader the '90s forgot
25:40
Made of springs: BeamNG.drive and the history of sim racing physics
16:43
Quid Game: Cheap Trucking.
10:25
PC-RR and the importance of digital archives
22:29
Truck Simulators... really? Who plays them, and what were they like in the 1980s?
10:22
Was Pizza Tycoon the 34th Worst Game of All Time?
14:39
Catacomb 3D: id's Other Wolfenstein
10:52
Populous: The Original God Game
20:32
Space Travel: The Kerbal Space Program Of 1969
06:22
NIOSA is the weirdest game you've never seen
14:27
PC Speaker Wizardry: The History of Sound Before Soundcards
06:10
Quid Game: Mobil 1 Rally Championship (1999)
13:26
Isometric Dreams: The Chris Sawyer Story
45:01
Tutorial: Getting Started With OpenTTD 12.1
10:24
X-COM: The Wilderness Years
30:02
RCT2: Beating Quantum's Edge (Part 3)
33:15
RCT2: Beating Quantum's Edge (Part 2)
35:28
RCT2: Beating Quantum's Edge (Part 1)
07:57
RCT2: Beating Amity Airfield With Only 3 Rides
14:33
GoRender: the secret behind Timberwolf's Trains