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nicholas komsa @UCDldU44OqXBBn6Dod1TBCsQ@youtube.com

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14:44
Animator: The Largest XOR Network appears again
06:08
Largest XOR Journey
07:17
Large XOR Examination
05:26
Animator Smallest XOR Network 981
03:01
XOR Lottery Results
16:33
Animator Smallest XOR Experiment
13:00
A Way to Declare Functions in Future C++
08:58
Observing ChatGPT2 learning Shakespeare
05:36
Animator Release
04:05
Animator journey through mt19937
02:23
NRGB static animator sequence
04:30
NRGB Static Animator complete
24:14
ChatGPT2 124 SGD Shakespeare training phase completed
33:30
Spiraling About Pin Wheel Galaxy In Five Color Modes
05:06
Chat GPT124 C++ Simple Proof
07:32
GPT2 124 C++ First Citizen Slide overview
14:54
Series D Connector Shapes
10:25
Gpt2 float space colorize
20:03
super small transformed mnist mlp, new features
33:37
Default and Dyson Hatching
18:03
Dyston Hatching Golden Ticket Exploration
20:18
M13 Hercules Exploration
10:42
Crab Nebula Exploration
04:07
New Network Viewer Features Preview
14:46
More From Outer Space with Nick
36:21
M42 and Sun FitsConverter Mayhem
11:11
Square Five Problem Solving Shapes
07:24
Square4 Problem Solving Shapes
12:32
Problem Solving Shapes Continued
06:09
Golden Ticket Exploration
08:26
Default Lottery Ticket Exploration
06:49
First comparison of lottery ticket and golden ticket
11:10
This is a video focused on my smallest mnist non-convolutional networks
10:51
My Best MNIST result and game update
06:14
The most basic SGD problem solving shapes
19:40
NickRGB and ROYGBIV algorithm details + outer space and network viewer
11:40
Lottery Ticket Generator
22:15
seriesC gen4 - problem solving shapes
12:32
seriesC gen3 - problem solving shapes
18:29
Series-C generation 2 - problem solving shapes
31:02
Series-C problem solving shapes
03:26
Game Update - rivers - roads - dunes - city stuff
02:01
Game Update, improved mountains and geos
21:59
Mnist size networks
17:24
2023 05 07 17 30 07
09:52
2023 05 06 14 21 09
01:48
Terrain update
06:51
Setting up blender shader and geometry to bake terrain heightmap
01:45
More mysterious fog of war
03:24
Citys and narratives
00:10
minimap viewport fixed
00:11
Minimap issue, depth bias?
02:59
Fog of War
01:32
Starting to work on enemy AI
01:31
4x update, armies and cities
01:07
4x update 3, tree meshes, city WIP
01:24
4x update 2, wave function collapse issues
01:30
new 4x game project
03:17
roygbiv vs nickrgb
17:54
b0 fixed, whole network drawn now