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TheHappieCat @UCBsuOBu-dxj5bx1KMgmar5g@youtube.com

165K subscribers - no pronouns :c

idk lol


02:33:00
My Mom Died of Brain Cancer, And It Was Awful
41:15
Have video games gotten worse? Why I'm no longer a game developer...
36:45
Starting at the beginning...
14:34
Let's try this again
18:41
Low Level Emotional Programming - Q&A
36:50
"Low Level Emotional Programming" @ Handmade Seattle 2021
49:33
HappieCast: Introducing Rev and his Dungeons and Dragons Dataset
01:33:52
Where I've Been for 2 Years & Why I Spent It Training Horses 🦄
10:18
My New Job
19:49
I Made A Game Prototype And Here It Is! (HARDBOILED Dev Log #1)
06:24
What Are Shaders?
19:09
7 Things To Know Before Your First Software Job
30:25
MY FIRST PC BUILD EVER! (I Have No Idea What I'm Doing...)
10:56
TheHappieCat is going on a journey...
10:03
3 Environmental Storytelling Techniques from Dark Souls
30:35
How to Do PATHFINDING: A* Algorithm (The Thing That Most Games Actually Use)
15:21
How to Do PATHFINDING: Dijkstra's Algorithm
17:22
How to Do PATHFINDING: The Basics (Graphs, BFS, and DFS in Unity)
10:27
How I Actually No-BS Became More Productive
03:00
Thank You For 100K Subscribers!
11:43
Westworld and the Imitation Game: Can Machines Think?
32:43
Godot Engine Tutorial: The Basics of Branching Dialogue and Dynamic Events
19:31
Vlog: What to Do When You Don't Know How to Do Anything and Everyone is Better Than You
14:16
Godot Engine Review
06:24
How Procedurally Generated Terrain Works
05:41
How World-Building Works: The "Rules" of a Story
06:02
A Quick Explanation on How Procedural Generation Works in No Man's Sky
10:03
How World-Building Works: The Premise
10:08
How Brainfuck Works
24:07
Combat AI for Action-Adventure Games Tutorial [Unity/C#] [GOAP]
10:18
How "Smart" AI (Basically) Works in Games (Goal Oriented Action Planning)
16:19
Let's Make Randomly Generated Graphics [Python]
10:49
How to Make Game Levels Really Quickly [Unity] [Tiled] [Tiled2Unity]
06:43
How Networking (with PEOPLE) Works #SocialEngineeringTipz4Success
14:03
How to Game Dev in Any Dimension
06:59
Thoughts on Creativity and Fear
08:26
HOW TO DO THE GITHUB (The Absolute Basics)
08:11
How Deep Dreams (Basically) Work
20:22
Feeling Stupid
07:07
Uncommon Languages: OCaml
05:54
How Collisions Work in Games
10:21
How Networking Works in Games
08:32
How Lighting (Basically) Works in Games
08:16
How Computers Understand Language
02:39
Artificial Intelligence (for Games) in a Minute
18:32
How to Make a Game Engine!
08:22
How Game Engines Work!
15:23
Let's Make Chess in Java!
08:02
How to Program in MIPS! (QTSpim) (Beginner)
10:16
How Pokemon Gold & Silver Work (Tribute to Satoru Iwata)
06:25
How Rendering Graphics Works in Games!
08:53
The Creator, The Observer, and The Participant
07:09
How Ragdoll Physics Works!
07:25
How Pathfinding Works in Games!
16:08
Let's Make a Visual Novel! (Part 6) (COMPLETE)
15:56
Let's Make a Visual Novel! (Part 5) (Dialogue)
07:59
Let's Make a Visual Novel! (Part 4.1) (Parser Fix)
22:12
Let's Make a Visual Novel! (Part 4) (Parsing)
28:03
Let's Make a Visual Novel! (Part 3) (Scene Select)
13:34
Let's Make a Visual Novel in Unity! (Part 2) (Menus)