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TBAG [Clips] @UCAsSOrBWNm1y0vOZ_JWBzTA@youtube.com

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00:47
Imagine if a Horror game looked like this...
00:52
When developers are actually Listening...
00:42
When Realism is more important than Gameplay
04:09
When Voice Actors have some remain lines left
00:51
When Animators don't have to Rush their work...
00:57
When a 10 year old Gun is so iconic, developers bring it back
00:41
When the Dialogue doesn't match the level-design
00:50
When New Players don't know the controls yet
00:41
The most Silent Gun in the game..
00:48
The Animation-team chose Realistic Reloads over Gameplay
02:53
Trigger Finger
00:55
This Jet is just one big Flying Gun...
00:39
Why it's important to have Extended Mags..
00:58
Open-bolt delay
00:53
When you don't have a Melee Option...
00:36
When you don't have Control over your K9
00:31
Why I should never be Squad Leader..
00:34
When you don't care about Rules of Engagement
00:49
POV: you are the main character
00:57
When Animators work Smarter... not harder
00:53
Heavy Machine Gun in a 1000% damage server is Unfair..
00:39
Here's why Semi-Auto Sniper Rifles are banned in Hardcore servers
00:48
When a .50 Cal Armor-Piercing Explosive bullet to head doesn't work..
01:04
AI Fighter Pilot
00:46
Urban Combat in the WW1 hits different..
00:56
When the Animation-team knows what they're doing..
00:56
The Bare Minimum
00:56
When you can tell the game has Veteran Animators
00:58
When developers add an extra ''0'' to their code
01:04
When the Animation-team finally gets a Promotion...
00:53
AI AI AI AI AI AI AI AI AI AI AI AI AI
00:32
This could be a little bit more Realistic..
01:17
When you find the Perfect Sniper-Spot
00:54
Average British Experience in WW2
00:43
It Took Me 7 Years to Discover this Easter Egg
00:46
When developers don't know how to script NPC behavior
00:40
When the Level-Designers Love the Franchise
01:41
These Dialogue Options are Completely Useless
01:28
When developers try to Balance a Shotgun
00:50
When an Indie game has more Immersion than AAA titles
00:48
average Insurgency Sandstorm experience
00:48
When developers used to Care about their game
01:31
When developers create the illusion of Choice
00:55
When Animators copy from other Animators
00:39
What happens when 2 Pilots eject at the same time?
00:48
This one Scene is better than the Entire MW3 campaign
00:50
When the Voice Actors are allowed to have Fun
00:42
This gun was made by a different Animation-team
00:32
This is actually really sad
00:48
The Germans didn't like this..
00:41
It's impressive the developers thought of this Detail..
00:48
The only good Animation in the game..
01:20
When the Animation-team has to invent New Moves
00:34
Why did he press the Forward Assist?
00:19
MW3 Multiplayer Reveal but only the parts with actual Gameplay
00:54
When the Animation-team has Unlimited Creativity..
00:39
100% Headshot Damage
01:19
''The AI is Extremely Advanced''
00:54
This is why this Melee Weapon is so hated..
00:26
Looking at NPC's phones