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Freya Holmér @UC7M-Wz4zK8oikt6ATcoTwBA@youtube.com

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I do videos on tech art, math, game dev, and whatever else I


51:16
Why can't you multiply vectors?
01:13:50
The Continuity of Splines
03:31:03
Embers of the Wilds Ep26: Roots [D&D w. koibu & lusterly]
05:50
How to rotate a vector
24:26
The Beauty of Bézier Curves
03:59:54
Embers of the Wilds Ep1: The Troglodytes [D&D w. koibu, khyperia & lusterly]
03:18:11
Normal Maps, Tangent Space & IBL • Shaders for Game Devs [Part 3]
03:30:03
Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2]
03:53:11
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
04:52:33
Interpolation & Velocity • Math for Game Devs [Part 4]
03:06:02
Trigonometry • Math for Game Devs [Part 3]
02:53:48
Spaces & Cross Product • Math for Game Devs [Part 2]
03:16:28
Vectors & Dot Product • Math for Game Devs [Part 1]
37:36
DDR Workout & Political Discourse™ (stream compilation)
10:05
Stream Shenans (twitch clip compilation)
06:36
Reach (drawing timelapse)
02:26:02
Creative stress, crunch & my career path (w. TheMessyCoder)
00:24
Shapes (release showcase)
01:46:57
Intro to Tool Dev in Unity [part 4/4]
01:59:54
Intro to Tool Dev in Unity [part 3/4]
03:53:56
Intro to Tool Dev in Unity [part 2/4]
03:39:31
Intro to Tool Dev in Unity - An Improvised Live Course [part 1/4]
07:12:45
Remote Math class for Game Devs (Stream Recording)
03:58:08
Math for Game Dev - An Improvised Live Course
59:57
A chat with Hbomberguy on Budget Cuts, VR & Content Creation
06:12:28
Procedural Geometry - An Improvised Live Course
00:41
Sine and Cosine - A Visual Explanation
04:59:42
Intro to Shader Coding in Unity - An Improvised Live Course
02:14
Specular Lighting - A Visual Explanation
01:50
The Dot Product - A Visual Explanation
03:17
Coding Live - Entertainment vs. Productivity
09:50
Glowy Ring Shader
06:29
The IRC Rant
01:41
Aquadynamics
00:42
Pitch Variance
15:01
Flowstorm Art Pass Timelapse
05:03
What is a Rhythm Game?
02:02:43
Celeste "speedrun" 🍓 Any% (1:58:17)
09:39
Tabs vs. Spaces
00:21
The Portal Locomotion of Budget Cuts
02:52
Arcade rhythm game project gameplay
01:11
Budget Cuts - Vision Summit 2016 Awards (pre-alpha trailer)
00:09
Throwing Knives
02:03
Foot-To-Ball N+1 (Gameplay)
01:17
High-precision mesh decals in Unity
01:57
Space Over Time (DreamHackathon VR 2014 winner)
01:56
Dixieland Fitzpatrick - Oculus Gameplay (DreamHackathon 2014 winner)
00:16
The Fresnel Effect
00:27
Shader Forge - Real-time spherical area lights
01:07
My kitten Kelly
04:08
cb_conblocks test 4
01:58
cb_conblocks test 3
03:05
gm_conblocks test 2
03:43
gm_conblocks test
00:23
The Elder Scrolls 4: Oblivion - Greedy beggar