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Matthias Müller-Fischer @UC5VSa7POAf4NJ5rzbqYYr-A@youtube.com

4.2K subscribers - no pronouns :c

I am principal engineer and physics researcher at NVIDIA. We


16:35
How to write a rigid body simulator
01:53
Physically Based Shape Matching
15:38
Getting ready to simulate the world with XPBD
02:36
A Constraint-based Formulation of Stable Neo-Hookean Materials
18:33
Learn 3d Vector Math for Simulations in an intuitive way.
12:45
Introduction to the channel Ten Minute Physics
15:59
SCA2020: Detailed Rigid Body Simulation with Extended Position Based Dynamics
01:55
Remote controlled car + rolling ball simulation
06:23
Detailed Rigid Body Simulation with Extended Position Based Dynamics
04:07
FLEX: Unified Particle Physics for Real-Time Applications
03:14
Small Steps in Physics Simulation
02:40
Physically-Based Simulation of Objects Represented by Surface Meshes
01:01
Flying home with mavic pro 2
03:14
Construction of our "Huf" house in 3 minutes.
04:51
Cable Joints
03:55
Long Range Constraints for Rigid Body Simulations
00:44
Computer balances two sticks
01:00
Spectacular model car performance on ice and snow (Reely Dune Fighter Brushless)
01:29
XPBD: Position-Based Simulation of Compliant Constrained Dynamics
03:00
A Robust Method to Extract the Rotational Part of Deformations
03:24
Simulating Visual Geometry
06:39
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
00:20
Real time simulation of multi layered clothing
01:06
Novodex Truck Demo
00:31
Air meshes Siggraph Fast Forward clip
00:31
Fracture paper teaser
03:21
Air Meshes for Robust Collision Handling
03:17
Strain Based Dynamics
04:55
Hybrid Water Simulation
06:42
Android Fluid / Liquid Simulation
04:20
Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
03:22
Massive Destruction in Real-Time
04:00
Fast Simulation of Inextensible Hair and Fur
04:03
Unofficial world record in fast typing
09:09
Pet Keyboard
05:28
Mass-Conserving Eulerian Liquid Simulation
01:26
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games
02:37
Nvidia GDC 2012 fracture demo
03:48
Real-time dynamic destruction of non-convex pieces
01:34
Dynamic, non-prefactured destruction in real time
01:34
lots of lionfish using CUDA
02:14
SPH-Based Shallow Water Simulation
02:14
A Fluid Pressure Solver Handling Separating Solid Boundary Conditions
00:51
Oriented Particles Siggraph Fastforward
03:52
Real-Time Eulerian Water Simulation
03:44
Solid Simulation with Oriented Particles
02:42
Wrinkle Meshes
03:43
Warped Stiffness FEM
02:29
Screen Space Meshes
04:27
Simulation based on shape matching
00:27
SPH based real-time liquid simulation
01:39
Phyxel Simulation
03:47
Position Based Dynamics
05:01
Interactive Virtual Materials
01:47
Lava lamp simulation
02:35
Hierarchical Position Based Dynamics
04:18
Height Field Fluid simulation
01:47
SPH fluid - soft body interaction
03:08
Explicit Surface Tracking
00:28
boiling.avi