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ArtOfSoulburn @UC1ZprOJ0pqj9OlA60bQvQKw@youtube.com

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Art Director & Senior Concept Designer in Film, Games, Books


05:15
Converting 3D Geometry Into Displacement Maps
01:03
Starship Hulls Teaser 1
07:00
Making Alien Terrain In Gaea
00:53
Testudo Pitch Teaser 1
04:12
Blended Box Mapping Part 3: Triplanar in Blender
07:54
Worn Edges Part 5: Curvature In Blender
17:20
Recreating A 3dsmax/Vray Metal Material In Blender
07:25
The Digital Collage
07:23
Please Affinity! I Want To Break Up With Photoshop, I Just Need One More Feature
00:43
Neil Blevins Sketchbook Vol 1: Spaceships Teaser
01:35
Help The Megastructures Book Get A Second Printing!
09:40
Painting Starship Panels In Photoshop
09:29
Drawing A Spaceship Using Traditional Ink
03:43
Always Use A Scale Reference When Modeling In 3D
26:36
Creating Focal Points And Visual Paths
20:42
Composition Types
07:22
US Copyright Office Issues Rules For Generative AI Part 2: More Nuance!
04:55
Concept Design Is About The Idea, Not The Level Of Finish
10:43
US Copyright Office Issues Rules For Generative AI
12:48
Reaction Diffusion In Photoshop
09:52
Using AI To Make A Tileable Texture
04:32
What Is Kitbashing, a Kit, and a Prefab?
08:47
Job Hierarchy In The Film And Videogame Industry
04:34
What Is Greyboxing in Videogames?
14:29
10 Things To Check Before Calling A Painting Done
09:45
Making Variations Of A Design Using AI
10:55
What Would Concept Artists Want From An AI Tool?
08:53
Designing Robotic Joints For Concept Artists
20:44
The 10 Things I've Learned Comparing Midjourney And DALL-E
31:09
Painting A Robot Design
23:53
Paint Dramatic Lighting Using Photo Reference
13:23
Keyword Or Placebo? Testing Midjourney Prompts
36:42
Painting A Scifi Image With 3 Point Perspective
06:01
Layer Breakdown: The Final Push
07:18
How To Use AI In Your Photobashing Process
07:44
Using Shapes & Patterns To Define A Fictional Species
06:46
Referencing, Asset Management & Push vs Pull
13:42
AI Artwork, The Road Ahead
16:02
Concept Design For Games Vs Films
14:10
Art Direction: Fighting Mech Analysis: The Importance Of A Visual Hook
08:01
Art Direction: What Is A Pitchbook?
33:53
Art Direction: Creating An Art Bible For A Fictional Universe
04:10
Using Details To Make Something Look Big
04:14
Areas Of Visual Detail, Areas Of Visual Rest
11:31
Using Keywords To Define A Visual Design
02:27
The Megastructures Book Project Teaser
09:19
Knowing Your Historical Design Styles
08:31
A Study In Greens, Variety in Your Colors
09:47
Art Direction: Mood Boards, Design Packets And Callout Sheets
08:32
Splitting Up A Project Into Bitesized Bits
11:13
Layers Breakdown: Megastructure Bernal Sphere 3
09:26
Clumping And Grouping
13:39
Foreground, Midground, Background
15:00
Matching Lighting Direction In A Photobash
09:57
Layers Of Light And Dark
15:51
Contrasts In Composition
09:29
Keep Your Previs Models Simple
18:40
How To Use Wiremaker
13:52
Compositional Weight
10:21
What is a Tangent? And How To Solve Them