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Chris DeLeon of Dev Pods (was HomeTeam GameDev) @UC15WSgcM_5tmN6JRbhA4UaQ@youtube.com

108K subscribers - no pronouns :c

Hang out with Chris DeLeon, founder of Dev Pods (formerly Ho


24:21
Instant, free, easily updated gamedev portfolio - examples, full demonstration, and tips
02:46
Devs don't care about a game they aren't making - here's how we solve that
04:46
How to avoid working with the wrong people
06:45
Playing with games isn't the same as playing games
04:00
3 Reasons We Learn More Releasing Games - Open-ended tinkering can even make us a liability to teams
08:45
The Most Important Skill for GameDevs
09:42
How Dev Pods is different from HomeTeam GameDev - and why
04:24
Knowing how to do things rocks, and so does working with real people who also do
17:41
Polish: Wrap Up Your Game Well so People Will Play It (for IndieCade Climate Jam 2025)
07:38
Making Your Own Games Can Be Good For You
28:06
The hard truth about making commercial indie games | 10 Year Podcast!
18:28
Making Games Over the Summer to Help Your Job Search (my bits from an IndieCade Horizons 2025 panel)
10:43
How to get your "money's worth" out of free things
14:38
Changing Jobs
12:37
Doing business isn't bad. (Part of Boston Indies Lightning Talks 2025)
23:56
Do Rocky Times in AAA Industry Affect Indie Game Devs?
08:18
Feedback: Why we don't get it, and how to receive it better
12:57
Procedural vs handmade levels for your game?
09:13
Being able to code no longer sets you apart
13:35
What's best for the project isn't always best for you: genAI as "assistant" and how we learn/improve
01:15:16
Feel Better Doing Business: Promote your work, freelance sustainably, increase your impact, and more
16:15
Introducing our upcoming free panel! Promote your work, charge sustainable rates, expand your reach
10:54
"Making it free to reach more people" isn't how that really works
19:30
What are you here to do? (Outside of what you have to do.)
10:54
Make games with remote teammates and expert help - HomeTeam GameDev, open for new members worldwide!
17:24
Company charges $67/hr for a worker paid $7.35/hr - 11% for doing the work
05:56
What can you do that people want done or to know how to do?
13:49
Setting a price can help people - Feel Better Selling
01:01
Do profits at your job increase the power of people you disagree with? Do they limit your best work?
18:22
How can you tell which promotions are working? Call to Action and related business basics (video #3)
09:40
Produce higher quality work through selling (video #2)
16:15
New Project Announcement: Helping you feel better promoting, selling - the business side! (video #1)
05:39
5 min talk on gamedev career after undergrad
07:39
Making creative things, the way we want to, helps us get to know people better - including ourselves
10:38
Making Your Own Games and Seneca's Letter #115
10:55
Early Indie GameDev Business Model for Indie Teaching (Boston Indies @ MIT)
10:06
2 paths forward - steer clear of risk, or grow by changing. Plus: open for a few new 1-on-1 clients!
10:14
New introductory promo rate for HomeTeam GameDev (experiment until June 10!)
21:18
Let's Talk About Neurodivergence
04:24
5 ways that making freeware games helped me
11:24
3 part weekly update format that we used to release 200 games on time
01:19:37
Early career game developer stress: layoffs, engines, portfolio tips
14:55
Bravery, Persistence, and Adaptability: 3 non-tech skills for newer gamedev - Which path are you on?
20:11
5 Things to Consider When It Feels Like You're Doing More Than Your Teammates
19:00
Networking tips for college or early career game developers (adapted from IndieCade Horizons 2024)
15:41
What is a Pitch-Ready Prototype? Tip for new game makers
32:48
Problems with the old way of teaching - and what I'm doing differently
01:00:01
Self-Command and Self-Doubt - free 1 hour preview
19:54
Why do you make games? 3 reasons and why it matters
35:42
Business and gamedev educator rant: Unity's lost brand trust, long-term fallout, why we're still mad
03:05
My productivity audiobooks are on Amazon Audible! Bundled together for 1 credit
12:16
Non-game jams and rapid prototyping-like communities
29:14
Forgotten arcade games from 1930s-'70s - electromechanical, electrical but not computerized/software
53:29
Survival skills for early career - productivity tips, business basics about big and small companies
31:29
Games Tech for Non-Entertainment: Serious Games and Art Games (Another Lens for Rapid Prototyping!)
20:42
Is rapid prototyping about making an MVP? (bonus tips and links for my free self-paced video course)
04:54:01
Rapid Prototyping for Game Design - a free, self-paced online group course (14 weekly topic videos)
53:44
Indie marketing guest talk - no or low budget, hobbyist or side project, solo or tiny team
10:31
Online learning that works better for students & teachers [+community organizers, content creators!]
01:06:27
How to finish bigger projects - Comic book example