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javidx9 @UC-yuWVUplUJZvieEligKBkA@youtube.com

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Programming and Technology Tutorials from a different perspe


37:10
DIY Programming Language #1: The Shunting Yard Algorithm
31:10
Embedding Lua in C++ Part 3: Meh... Just use Sol...
20:52
Introducing 2D Geometry Library
08:58
Where Has Javidx9 Gone? (and more important things)
17:13
Coding Quickie: Handling Periodic Numbers with C++ Templates
29:49
Texture Sampling #2: Bilinear & Bicubic Samples
30:32
Texture Sampling #1: Points & Borders
51:17
Serialising/Deserialising Structured Memory To Disk, AKA Savin' Stuff
21:55
olc::AllSorts - Text/Commands/Sounds/Jams
31:24
Back To Basics! Fixed Point Numbers in C++
44:13
Quirky Quad Trees Part 2: Dynamic Objects In Trees
44:01
Quirky Quad Trees Part1: Static Spatial Acceleration
26:53
Dithering with Floyd-Steinberg in C++
01:40
Run-Time Error /RESET
03:38
olc::CodeJam2021 - Theme
02:26
olc::CodeJam2021 - Announcement
34:48
How I Practice Programming: Five Dice
04:58
IMPORTANT! CHANNEL UPDATE
21:24
olc::CodeZone - Mission Logs
31:41
Back To Basics: C++ Containers
23:14
Compiling PGE For Web Browsers!
30:03
Super Fast Ray Casting in Tiled Worlds using DDA
38:59
Networking in C++ Part #4: MMO - Designing Passivity
34:05
Circle Vs Rectangle Collisions (and TransformedView PGEX)
40:39
Community Showcase 2020
27:58
Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation
30:16
Controlling Elegoo Robot Smart Car with ASIO and C++
02:00
A Little Update Video
48:14
Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections
58:18
Networking in C++ Part #1: MMO Client/Server, ASIO & Framework Basics
41:15
Introducing RayCastWorld
26:42
Coding Quickie: Integral Images
01:55
olcCodeJam2020 Announcement
45:23
Automating Sequences via Lua Coroutines in C++
54:43
Arbitrary Rectangle Collision Detection & Resolution - Complete!
29:39
Community Showcase Special: olc::BeatTheBoredom
47:06
Essential Mathematics For Aspiring Game Developers
55:39
Intrinsic Functions - Vector Processing Extensions
52:50
Brute Force Processing
42:14
Dungeon Warping via Orthographic Projections
29:16
olc::PixelGameEngine 2.0
02:11
olc::BeatTheBoredom Game Jam Theme Reveal
33:07
Forbidden C++
47:28
Programming MIDI
50:39
NES Emulator Part #7: More About Mappers
53:43
Programming a Retro Pop-Up Menu System
41:57
Procedural Generation: Programming The Universe
02:15
OLC 2020
06:30
OLC 100K Rewind & Party Invite
32:40
Community Showcase 2019
53:50
NES Emulator Part #6: APU - Sounds, Beeps & Bloops
22:13
Coding Quickie: Isometric Tiles
57:47
NES Emulator Part #5: PPU - Foreground Rendering
01:07:09
NES Emulator Part #4: PPU - Background Rendering
40:37
NES Emulator Part #3: Buses, RAMs, ROMs & Mappers
01:01
olcCodeJam2019 Announcement
01:07:12
NES Emulator Part #2: The CPU (6502 Implementation)
40:12
NES Emulator Part #1: Bitwise Basics & Overview
02:27
Coming Soon...
44:59
More Cross Platform Graphical User Interfaces in C++: Custom Controls