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Night City Academy @UCOz1XW-PZLZ6KGfGnD1sAiQ@youtube.com

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More from this channel (soon)


58:49
Let's Play Dishonored - Part 2
01:49
Complexity modeled in Democracy 3
01:52:13
Let's Play Dishonored - Part 1
11:14
How to use GitHub and GitHub Desktop
07:05
Duke Nukem 3D Cinema Bathroom Explained
06:52
Immersive Town - Scaling your UI across different screen sizes
22:41
Immersive Town - Customize the UI
08:22
Immersive Town - Share your project on Itch
09:04
Immersive Town - Making a build
01:55
Immersive Town - Z fighting
09:45
Immersive Town - Audio
14:57
Immersive Town - lighting primer
13:40
Immersive Town - Moving actors during dialog sequences
23:52
Immersive Town - call out interactive objects with particles
14:23
Immersive Town - Custom NPC idle animations
18:39
Immersive Town - Sequencer animations, Delay and the Continue Button
08:07
Immersive Town - Change the dialog UI
18:17
Immersive Town - Using cinematography in sequences
09:49
Immersive Town - Starting sequence and Fade
08:12
Immersive Town - Update objects based on quests
04:39
Immersive Town - Update quest states from usables
10:26
Immersive Town - Create collectible items
08:47
Immersive Town - Change conversations based on quest status
17:17
Immersive Town - Alerts, quest entry tracking and watches
08:54
Immersive Town - Create quests and quest log setup
12:52
Immersive Town - Conversations with groups and SimStatus Conditions
21:30
Immersive Town - More NPC conversations, subtitle and menu text
16:16
Immersive Town - Add a conversation to zombie NPC
07:24
Immersive Town - Dialogue System setup
15:14
Immersive Town - Add NPCs and Dialogue Manager
16:51
Immersive Town - Playtest and iterate on layout
11:23
Immersive Town - defining playable space
05:25
Immersive Town - buid layout: investigate assets
04:30
Immersive Town - Add player to layout
11:33
Immersive Town - Layout planning thought process
19:38
Immersive Town - NPC setup
21:51
Immersive Town - Player character setup
14:52
Immersive Town - testing environment assets
05:54
Immersive Town - finding environment art
07:41
Immersive Town - Find characters on Mixamo
09:12
Immersive Town Project Setup
08:09
Immersive Town Test Level Overview
15:55
Bitsy conditional dialog tutorial with variables
11:50
Third Person Game Design Scenarios - Update animation parameters in C# script
11:00
Third Person Game Design Scenarios - Add a run animation
12:17
Third Person Game Design Scenarios - Add idle animation and animation controller creation
06:14
Third Person Game Design Scenarios - Replace capsule placeholder with a character model
08:27
Third Person Game Design Scenarios - Import models from Mixamo
24:12
Third Person Game Design Scenarios - Refactoring your scripts
12:20
Playtest feedback data visualizations
18:35
Third Person Game Design Scenarios -Create Bolt logic and transitions
10:20
Third Person Game Design Scenarios - Animation parameters and transitions
16:33
Third Person Game Design Scenarios - Create door animations
07:27
Third Person Game Design Scenarios - create door states with Bolt
09:00
Third Person Game Design Scenarios - create door geometry with ProBuilder
06:40
Third Person Game Design Scenarios - Install Bolt visual state machine
21:27
Third Person Game Design Scenarios - using Cinemachine freelook with the new input system
10:37
Third Person Game Design Scenarios - switching move to the new input system
10:57
Third Person Game Design Scenarios - input action sets and the player input component
17:40
Third Person Game Design Scenarios - review pull requests