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ChiliTomatoNoodle @UCsyHonfwHi4fLb2lkq0DEAA@youtube.com

70K subscribers - no pronouns :c

I upload mainly programming tutorials focusing on C++ and ga


15:51
Uploading Buffers [Direct3D 12 Shallow Dive] 4
24:26
Spatial Constructs + Chat GPT Funsies [C++ Game Engine Infrastructure 15]
22:14
Reverse Engineered Gauntlets - ROM Hacking Genesis [Warriors of the Eternal Sun] 9
14:45
Turbocharged Diagnostics [Direct3D 12 Shallow Dive] 3
14:25
Win32 Diagnostics [C++ Game Engine Infrastructure 14]
16:36
Snappy Videos - ROM Hacking Genesis [Warriors of the Eternal Sun] 8
21:08
First Present [Direct3D 12 Shallow Dive] 2
15:56
Direct3D 12 Shallow Dive 1
28:51
Scripting Engine - ROM Hacking Genesis [Warriors of the Eternal Sun] 7
10:03
Class WindowClass [C++ Game Engine Infrastructure 13]
17:55
C++ Multithreading [std::future]
25:10
RNG Function - ROM Hacking Genesis [Warriors of the Eternal Sun] 6
12:00
Statement of Purpose [C++ Game Engine Infrastructure 12]
20:00
RAM Struct - ROM Hacking Genesis [Warriors of the Eternal Sun] 5
15:47
C++ Multithreading [Exceptions and Polling]
29:27
THAC0 - ROM Hacking Genesis [Warriors of the Eternal Sun] 4
29:32
Ghidra - ROM Hacking Genesis [Warriors of the Eternal Sun] 3
28:40
Asserts / Custom Exceptions [C++ Game Engine Infrastructure 11]
35:20
Finding Stats - ROM Hacking Genesis [Warriors of the Eternal Sun] 2
31:38
ROM Hacking Assembly Sega Genesis/Megadrive Reverse Engineering [Warriors of the Eternal Sun]
19:31
Finishing Log Utility [C++ Game Engine Infrastructure 10]
12:56
C++ Multithreading [Futuristic Thread Pool]
11:36
C++ Multithreading [Futurama Task]
02:40
Update [Turing] 2023/2/25
17:05
C++ Multithreading [Promise / Future]
22:43
Call Stack Tracing [C++ Game Engine Infrastructure 9]
23:47
Severity Levels [C++ Game Engine Infrastructure 8]
26:28
Channel Composition [C++ Game Engine Infrastructure 7]
18:28
Fluent Logging [C++ Game Engine Infrastructure 6]
23:02
Test Automation [C++ Game Engine Infrastructure 5]
11:10
Namespace File Structure [C++ Game Engine Infrastructure 4]
14:33
Static Analysis [C++ Game Engine Infrastructure 3]
15:49
Property Sheets (no cmake madge) [C++ Game Engine Infrastructure 2]
01:26
Update [Chilsmas] 2022/12/25
14:28
C++ Game Engine Infrastructure [Multi-Project Drifting]
43:39
C++ Multithreading [Queuing Task Pool]
28:30
C++ Infrastructure [IoC Singletons]
38:44
C++ Multithreading [Generic Task Pool]
06:30
Update [Infrastructure] 2022/11/19
17:25
C++ Multithreading [Atomic Peek]
10:24
C++ Infrastructure [IoC DRY]
26:31
C++ Infrastructure [IoC Parameterized]
26:24
C++ Multithreading [Task Queue]
52:17
C++ Multithreading [Task Queue] (Prep 1 Final)
37:09
C++ Infrastructure [Inversion of Control (IoC) Container]
01:09:49
C++ Multithreading [Unbalanced Loads]
46:33
C++ Multithreading [Unbalanced Loads] (Prep 3 Final)
51:27
C++ Multithreading [Unbalanced Loads] (Prep 2)
01:16:13
C++ Multithreading [Unbalanced Loads] (Prep 1)
12:18
Update [Rona] 2022/09/30
01:18:15
Software Engineering [Project Moisture] (FINAL)
40:34
Failsafe Sensors [Project Moisture]
37:26
Power Circuit Engineering [Project Moisture]
16:36
Mark II Planning [Project Moisture]
13:13
Capacitive Touch Module [Project Moisture]
08:59
OLED I2C Display Module [Project Moisture]
10:17
Mark I [Project Moisture]
09:53
Update [VOC] 2022/07/03
25:28
C++ Multithreading [Active Object]
23:01
C++ Multithreading [Condition Variable]